安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
but if your soldies panic, it might be caused by their low will.. are you using recruits and squaddies to test this? > that would be the problem
I haven't tried LW2 yet, I"m asking about the RNG so I can compare it to vanilla XCOM 2. In vanilla, it doesn't seem to matter what I do, my soldiers' hit rate is very high compared to the aliens, but 9/10 alien hits cause panic, and the ones that don't it's usually because they just critted that one guy I positioned behind full cover.
Anyway, I don't really mind if I get a lot of bad luck in games, I'm kinda used to it at this point. I once drew a full tray of 'E's on my first turn wile playing Scrabble, and sent half of them back only to get a 'Z' and a 'X'. A good XCOM example of my luck would be my second mission I played in XCOM 2, not even fully out of the tutorial:
At first, everything had gone smoothly, I took out the first group with a perfect break from concealment, and the second group the turn after. I was a little rusty, so I made a couple mistakes, I positioned two of my soldiers next to each other, I positioned my sniper too far away for overwatch to trigger on some of the enemies, but my fourth soldier was positioned in full cover, a little off to the side of my two closely-grouped soldiers. Despite the poor positioning of the rest of the team, I thought It wouldn't matter that much; there were only a few troopers left after all. The first volley of fire clips my fourth soldier, she panicks, runs next to my closely grouped soldiers, and drops a grenade at her feet. The blast causes another soldier to panic, and he tosses a second grenade, killing the three of them. Now it's down to my sniper. She misses her overwatch shot, and now she's under overwatch herself from two angles. Missing her second shot, the troopers form a crossfire, and surprisingly all miss. If you don't remember, if you don't win this mission, then the avenger is unable to take off, and you lose the camapaign instantly. Needless to say, this is exactly what happened after a few more rounds of hit-and-miss caused the timer to reach zero.
I had problems with the RNG in Enemy Unknown too, but that was mostly due to bugs that most people said were rare, but seemed to happen to me every 6-7 missions. In that it was stuff like one-way cover, or the game crashing every time I'm about to won certain missions. I could deal with it because restating the mission a couple times usually fixed the issue. In XCOM 2, I haven't encountered any gameplay affecting bugs, but that hasn't made the game start working in my favor. Bad luck seems to follow me everywhere in games, so I've become quite desensitized to its effects. I enjoy the strategy and tactics if XCOM 2, but it becomes quite frustrating when I lose half my squad to a lone Advent trooper, or get to finding the black market without getting a single mission that awards an engineer or scientist, only to find the black market doesn't have any either. I'm thinking of designing a mod that turns XCOM 2 into a mostly RNG-free game, where shots hit, miss, or critical based entirely on positioning and proximity to the target, but things like reaction fire, hacking, and attacks from panicked soldiers would still retain a level of randomisation.