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Thanks!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=844916962
@Boldro if you want to easily share screenshots, just take them with steam (standart F12) and upload them via steam and post the link here, it will show the picture like mine.
P.S.: No mods installed.
Won't there be any conflict with the turret rotor?
Seemed to for me. :/
I've been trying to create a Turbolaser tower all day and yesterday.
Finally given up, as I want to play alittle in my survival game again. :p
I finally figured out why the turret wouldn't move but the guns did (appearantly the attachmentpoint from large to small grid was a rotor, except it had no torque or rotor offset values :p )
Once I figured that out, I designed a new one, but now the elevation rotor and guns blew up trying to move.
Another one worked fine in that respect, and also fired both guns, but was aiming far too low.
So I gave up for now. :p
you sure that the laserturret is supported for this script?
Yes, and no. :)
I had thought about it, but never got around to testing it. But it may be a hit and miss with it.
I got one turret to fire both but aiming was way off, and another only fired one and on target, though that one had 2 EL rotors so ....
I'll try again later. Right now I'm in the middle of building my hangar in an astroid.
Maybe I will finally have a large room with air in it. :p
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=862896715
One of the iterations. :)
You may have a point there. I will test this in my creative world.
I have litterally more then 20 weapons mods. lol
i will test some of them to see if its lead bassed is the issue.