安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=875836951&searchtext=laser+weapons+star+wars
For example, if the AZ or EL limits are 90, -50, the turret stays pinned at AZ or EL 90. but if the limits are 90, -90, the turret AZ or EL will rest at 0 and will track a target.
- ownership of everything
- rotor limits set correctly
- if the designating turret is tracking
- no error messages in the code
- correct positioning of the module
The script is working perfectly fine at this date the error we can see are not blocking the script to work fine you can ignore them and ave fun.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1464234667
1) It can't seem to control more than 1 arm once no matter how the PBs, Cockpit, or turrets are positioned.
2) When set up properly with just 1 turret arm, it will only fire 1 weapon on that arm. The rest will make a clicking sound and not fire (removing the PB causes them to all start firing)
the core script still works
Details are in here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/843086296/144513670979006576/?ctp=6