Space Engineers

Space Engineers

[Archive] Rdav's EZ- Turret AI
380 条留言
Ian. 2020 年 6 月 16 日 上午 6:05 
because the turrets just sin out of control until they explode
Ian. 2020 年 6 月 16 日 上午 6:05 
Please make this script compatibel with OK turrets
Paul Drive 2019 年 8 月 15 日 上午 11:52 
If your waiting for this script to be fixed check out his brand new one its better and definately watch the video that goes with it its Cool! - Rdavs Easy Auto Turret Script
Nahfahlaar 2019 年 7 月 25 日 下午 2:28 
The mod dosent work? i need it :D
xxkillerlordxx 2019 年 7 月 10 日 上午 10:42 
i douwenloaded ure mod BUT cant finde it in the MODlist
le doc 2019 年 6 月 22 日 上午 8:30 
hey i would like to ask how to make the turret come back to the initial position , i have seen the instruction in the description and once i make the rotors limits the turret is not working ( because to the limits ) so how to fix it
Snaking Gamer 2019 年 6 月 18 日 下午 12:14 
What rotor mod is used for the other turrets?
Ruin Incarnate 2019 年 6 月 7 日 下午 9:45 
I am attempting to create an ion cannon based laser turret using this AI. I am trying to get it to aim without leading the target, but since it automatically leads the target it fires into open space when the target is moving. Is there a way to disable target leading?
Saphir 2019 年 5 月 21 日 上午 5:15 
excuse me.. I encountered a problem like, the turret only targets enemies at a super close range. like about 50m. Is there a way to fix it?
Straws 2019 年 5 月 19 日 上午 2:51 
Is there a way to slow down how fast each tick is? its flipping on/off on the shooting so quick that the turret isn't registering to fire.

Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=875836951&searchtext=laser+weapons+star+wars
Sided Ace 2019 年 5 月 18 日 上午 10:49 
I figured out my problem with the turret and I feel really dumb... I forgot gyros and turning the rotors off -_-
jblrag 2 2019 年 5 月 16 日 下午 6:09 
I found a problem where if the rotor limits arn't mirrored, the turret won't come to rest in the center of the limited range but instead rest at maximum AZ and EL and won't track the designating turret.
For example, if the AZ or EL limits are 90, -50, the turret stays pinned at AZ or EL 90. but if the limits are 90, -90, the turret AZ or EL will rest at 0 and will track a target.
Sided Ace 2019 年 5 月 12 日 上午 10:30 
Idk, it’s still not workin
Sided Ace 2019 年 5 月 2 日 上午 11:39 
Is my turret construction just fundamentally flawed?
Sided Ace 2019 年 5 月 2 日 上午 10:29 
Based upon my knowledge they are all just fine, I have rotor breaks set, I have limits on my rotors where necessary, the module is centered upon the rotating base of the turret (the layer that turns, not the part that directly connects as part of the ship) and I checked the code and it shows no errors.. I own all the blocks, and my designator turret is tracking just fine :/ maybe I built the turret wrong? Idk.. it’s a platform with a rotor on the bottom that rotates 2 arms that has the weapon on its up/down axis.
Rdav  [作者] 2019 年 5 月 2 日 上午 7:44 
few things to check:
- ownership of everything
- rotor limits set correctly
- if the designating turret is tracking
- no error messages in the code
- correct positioning of the module
Sided Ace 2019 年 5 月 2 日 上午 3:31 
Yes, everything is fine from what I read it just isn’t tracking
Ellieagle'72 2019 年 5 月 1 日 下午 6:00 
Have you set it so you own it? had this problem awhile ago and that fixed it
Sided Ace 2019 年 5 月 1 日 下午 2:58 
can anyone give me a hand please?
Sided Ace 2019 年 5 月 1 日 下午 2:58 
I'm not quite sure why I cannot get it to work, as far as my knowledge goes everything is set up right
Sided Ace 2019 年 4 月 30 日 下午 6:34 
Continuing my last question I found the proper place to put the code but it won’t work
Sided Ace 2019 年 4 月 30 日 下午 6:31 
I need some help please, I made a turret mounting a laser, it is built using a base, which has a rotor on top, then another platform where I put 2 arms which connect using rotors to the firing piece, and I tried installing the module on separate areas of the turret and it won’t work, I’ve made sure I own all blocks in the turret and it says it was running yet it was not tracking or firing the gun
Saphir 2019 年 4 月 26 日 下午 7:03 
The Script works but... It does not seem the automatic equilibrium works. It just stays in its current position
Shiro Skydragon 2019 年 4 月 26 日 上午 7:57 
Is this confirmed to still work in survival? I can't copy or paste blueprints in survival and the script isn't showing up in a program block.
Black_Darte 2019 年 4 月 24 日 上午 7:33 
@RedLordSeth
The script is working perfectly fine at this date the error we can see are not blocking the script to work fine you can ignore them and ave fun.

RedLordSeth 2019 年 4 月 8 日 上午 11:20 
Ther is one problem in the new versions of Space Engineers with your skript: it doesen´t work and I think the problem is when you check the code, you will see that some lines are obsolete. I think here is the mistake. Please correct it.
Rdav  [作者] 2019 年 3 月 27 日 上午 8:27 
plofski 2019 年 3 月 26 日 上午 7:18 
hey, can you make a script that uses a turret to guide a missile?
Hage Maoh 2019 年 3 月 21 日 下午 9:56 
Large grid is working perfectly, but small grid has 2 problems:
1) It can't seem to control more than 1 arm once no matter how the PBs, Cockpit, or turrets are positioned.
2) When set up properly with just 1 turret arm, it will only fire 1 weapon on that arm. The rest will make a clicking sound and not fire (removing the PB causes them to all start firing)
Cap'n MacHaddish 2019 年 3 月 17 日 上午 10:44 
Okay, I checked, and no, it does NOT work if the azimuth rotor is upside down. Is this fixable?
Cap'n MacHaddish 2019 年 3 月 17 日 上午 10:38 
Does this script work if the azimuth rotor is upside down?
Cap'n MacHaddish 2019 年 3 月 17 日 上午 10:23 
Script says I'm missing an azimuth rotor. What does that mean? Is that the pitch rotor or the yaw rotor?
c.bundy99 2019 年 3 月 16 日 下午 7:20 
I have the turret setup like in the gif above but the it won't target anything. Control block says its not picking up any weapons or rotors.
Atro 2019 年 3 月 8 日 上午 5:02 
this is odd, i made a planet defense cannon but its not working, its saying no primary weapon found when i have 9 rocket launchers perfectly attached. Am i doing something wrong?
Rdav  [作者] 2019 年 2 月 24 日 上午 5:09 
That is a warning only,
the core script still works
Dan3579 2019 年 2 月 23 日 下午 5:40 
This script no longer works. The game says several commands are "obsolete"
Randerewsydo 2019 年 2 月 9 日 下午 7:30 
every gun shoots facing away from the target
Tobymaxgames 2019 年 2 月 8 日 下午 12:50 
are you able to add support for that hinge mod? this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=385778606
Atro 2019 年 2 月 3 日 下午 2:23 
i have 2 arms, each with 2 rocket launchers. Do i need 4 of this or only 2. I have 2 and only one rocket launcher from each arm is firing
Atro 2019 年 2 月 1 日 下午 2:22 
only one of my rocket launchers is firing
Adyne 2019 年 1 月 28 日 上午 9:35 
ViccyQ 2019 年 1 月 19 日 下午 12:06 
Is this still working? Does nothing for me.
Paul Drive 2019 年 1 月 6 日 下午 6:21 
The turrets move the gun barrels on activation of the designator turret for a second then lock up and freeze in place.
Mindlessmrawesome 2018 年 12 月 15 日 下午 5:42 
hmmm for some reason several items from the workshop have their "copy to clipboard" button greyed out... including this one. Maybe someone could shed a light onto why this is?
Wai 2018 年 12 月 1 日 上午 2:50 
Is this script still working? I made everything like on instruction and it just doesn't work
The True Fetus 2018 年 11 月 21 日 上午 1:17 
So does this not work with Gatling guns still? Or is there a way to make it work that I don't know of?
Kids with Ass Cancer 2018 年 11 月 18 日 下午 1:47 
rdav,looking to get this working with railgun mods, as theyre the pnly weapon any rotor turret ive built uses. can you help?
Rdav  [作者] 2018 年 11 月 15 日 下午 1:54 
they *should* go back to halfway between their min and max
ItsaYeti52 2018 年 11 月 15 日 下午 1:28 
Awesome Script. Everything works great for me except just one thing. My barrels go to their max elevation when they return to their original orientation. Is this a normal bug? Or is there a way to set the auto orentiation? Idealy I would like them to return to the bottom of my rotor settings to 0.
Shark Tits 2018 年 11 月 10 日 下午 6:45 
Looking forward to updates of all Rdav's wonderful scripts, fell in love with custom rotor turrets thanks to him and Whiplash141, you guys make playing SE way more fun, thanks for all the hard work Rdav.