Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
As to your finding in practice, my answer is "I never really know".
My biggest problem here is that I usually don't pay attention to most of my prisoners unless some are doing or have just done something significant.
Unlike RimWorld, there are too many little guys keep coming to and leaving from my prison.
The lead dev of RimWorld believes the max number of characters should be only 24. If more than that, a player will have much difficulty in remembering and tracking and, more importantly, caring about characters.
In PA, I sometimes actively locate and track a few special prisoners. In most cases, dangerous ones.
These guys are not the target of the "Cell Room Grading" mechanism. Instead of punishing them when they misbehave and moving them to better rooms when they behave, I just put them in Max-Sec wing, completely separated from the rest of inmates.
As to less troublesome prisoners, whether they have hope about moving to better rooms seem unimportant to me.
Most of prisoners will be released after some days. I don't think it worth my care about whether and when to change their rooms.
I'd rather working on increase of parole rate.