Hearts of Iron IV

Hearts of Iron IV

Add Technologies
AFLD 4 MAR 2017 a las 10:25 p. m.
Generic Suggestion thread?
I think it would be really cool if you added a second tier of doctrines for cold war era tactics. You could maybe gate it behind unlocking modern tank and jet fighter. Thing like, say, bounding overwatch (increased infantry breakthrough), recoinassance by fire (+1 recon?), shoot and scoot (artillery HP and org), carpet bombing (increased CAS attack/targeting?), hull down/defensive armor focus (increased tank org and hard attack, less soft attack and speed?) for a tree under superior firepower to represent NATO doctrines.

Not sure what tactics are applicable to Soviet cold war tactics, most I can find on the internet discusses strategic scale ideas, but it seems they would try to rapidly overrun Europe by creating breakthroughs and exploiting them to target supply etc, as a continuation of the deep battle idea. I guess a mobile warfare style tree emphasizing especially mechanized infantry, maybe rocket artillery, cheaper armor and offensive armor?, and special forces would be the way to go.

A guerrila style tree which wouldn't be great for players but AI might often pick if they aren't a strong country by the time they hit it, where the focus is increasing resistance, slowly giving in ground, surviving encirclement, maybe resistance to CAS, and possibly a few tactics like human shield, child soldiers, IED, and increased dig in?

Not sure what would fit a good fourth tree, maybe something focusing on Chinese military doctrine, or possibly a strong defensive tree emphasizing high tech and low manpower for countries like Sweden, South Korea, Japan (not really limited manpower but maximize power projection within article 9 limitations)?

Naval doctrines could split between focus on saturation attack with missiles, stealth technology, and emphasis on smaller ships for say Russia/China, U.S. will focus on big as ♥♥♥♥ carriers, CIWS (Maybe increased ship evasion or HP to represent it?), and fleet range. Not sure what sorts of modifiers in game would be great for countries with small navies mostly acting as coast guard and little/no blue water navy.

I wouldn't know where to start with air doctrines, honestly I assume most countries had the same goals in mind.
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Mostrando 1-15 de 17 comentarios
obssesednuker 6 JUN 2018 a las 1:43 p. m. 
How about nuclear missiles?
All-Alaskan Laundromat 9 OCT 2018 a las 3:24 p. m. 
I agree. I always play this mod with Kaiserreich, and adding ICBM technology (as wel as hydrogen bombs), cold war tactics, and mabye even space technology would make for a really good "Kalterkrieg" experience.
Admiral_Jamamoto 10 NOV 2018 a las 1:18 p. m. 
Will you consider to add Czechoslovak tech tree?
aaaaa142 11 ENE 2019 a las 4:03 a. m. 
please update
Silver Crescent 22 MAR 2019 a las 4:01 p. m. 
With the new features of Man the Guns could you put in larger caliber weapons for the ships like the 510mm guns they were working on? Also could you add in default ship classes, like when you research a ship for that year it unlocks a default ship based of their historic counterparts?
mySergix 29 MAR 2019 a las 3:37 a. m. 
How about missiles in ships and ground like Cold War Iron Courtain??
ballfondler69420 15 ABR 2019 a las 8:12 p. m. 
Kaiserreich Compatibility?
Johann der Alte 18 ABR 2019 a las 1:53 p. m. 
Última edición por Johann der Alte; 18 ABR 2019 a las 1:58 p. m.
Ash19256 22 DIC 2019 a las 3:21 a. m. 
Publicado originalmente por Johann der Alte:
Compatibility with the Naval Rework Mod II ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1687056790 )?
This was going to be my suggestion - NRM II is, in my opinion, how Man the Guns should have been from the ground up.
Guillaumet 16 FEB 2020 a las 10:26 a. m. 
how about more tank? like assault tank.....
BiggusDiggus 16 ABR 2020 a las 2:23 a. m. 
I would be most interested in the author finishing naming and getting unique art assets for all the new technologies, especially the guns and artillery. Consolidate what's already here, which is a ton.
Última edición por BiggusDiggus; 16 ABR 2020 a las 2:23 a. m.
kawika_16 30 DIC 2020 a las 12:57 p. m. 
Publicado originalmente por Dig:
I would be most interested in the author finishing naming and getting unique art assets for all the new technologies, especially the guns and artillery. Consolidate what's already here, which is a ton.
I agree, finish putting flavor text into the Tech descriptions with corresponding Art.

I would also recommend consolidating both the Anti-Air tech path and the Anti-Air craft building tree into one tree instead of having them split. Same goes for Synthetic Buildings and Synthetic Oil trees.

I like everything else especially the Aircraft tech tree, finally a mod that adds Carrier based jet Aircraft, love it.

If its a case of not having enough time to fully flush out the descriptions i would be willing to do it, i am not good at modding but i could definitely make the descriptions and find art work that fit the tech if you would like, of course you would have the finale say in what you would like done. I could do generic descriptions for everything, or tailor it for each major country. Let me know.

thank you.
LIUYU 18 JUL 2021 a las 6:37 a. m. 
I think it can have helicopters:steamthumbsup:
LIUYU 18 JUL 2021 a las 6:41 a. m. 
LIUYU 18 JUL 2021 a las 6:44 a. m. 
and all of these need "helicopter engine"technology,you can research it after you have Rocket engine Ⅱ technology:steamthis:
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