Hearts of Iron IV

Hearts of Iron IV

Add Technologies
AFLD 2017년 3월 4일 오후 10시 25분
Generic Suggestion thread?
I think it would be really cool if you added a second tier of doctrines for cold war era tactics. You could maybe gate it behind unlocking modern tank and jet fighter. Thing like, say, bounding overwatch (increased infantry breakthrough), recoinassance by fire (+1 recon?), shoot and scoot (artillery HP and org), carpet bombing (increased CAS attack/targeting?), hull down/defensive armor focus (increased tank org and hard attack, less soft attack and speed?) for a tree under superior firepower to represent NATO doctrines.

Not sure what tactics are applicable to Soviet cold war tactics, most I can find on the internet discusses strategic scale ideas, but it seems they would try to rapidly overrun Europe by creating breakthroughs and exploiting them to target supply etc, as a continuation of the deep battle idea. I guess a mobile warfare style tree emphasizing especially mechanized infantry, maybe rocket artillery, cheaper armor and offensive armor?, and special forces would be the way to go.

A guerrila style tree which wouldn't be great for players but AI might often pick if they aren't a strong country by the time they hit it, where the focus is increasing resistance, slowly giving in ground, surviving encirclement, maybe resistance to CAS, and possibly a few tactics like human shield, child soldiers, IED, and increased dig in?

Not sure what would fit a good fourth tree, maybe something focusing on Chinese military doctrine, or possibly a strong defensive tree emphasizing high tech and low manpower for countries like Sweden, South Korea, Japan (not really limited manpower but maximize power projection within article 9 limitations)?

Naval doctrines could split between focus on saturation attack with missiles, stealth technology, and emphasis on smaller ships for say Russia/China, U.S. will focus on big as ♥♥♥♥ carriers, CIWS (Maybe increased ship evasion or HP to represent it?), and fleet range. Not sure what sorts of modifiers in game would be great for countries with small navies mostly acting as coast guard and little/no blue water navy.

I wouldn't know where to start with air doctrines, honestly I assume most countries had the same goals in mind.
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obssesednuker 2018년 6월 6일 오후 1시 43분 
How about nuclear missiles?
All-Alaskan Laundromat 2018년 10월 9일 오후 3시 24분 
I agree. I always play this mod with Kaiserreich, and adding ICBM technology (as wel as hydrogen bombs), cold war tactics, and mabye even space technology would make for a really good "Kalterkrieg" experience.
Admiral_Jamamoto 2018년 11월 10일 오후 1시 18분 
Will you consider to add Czechoslovak tech tree?
aaaaa142 2019년 1월 11일 오전 4시 03분 
please update
Silver Crescent 2019년 3월 22일 오후 4시 01분 
With the new features of Man the Guns could you put in larger caliber weapons for the ships like the 510mm guns they were working on? Also could you add in default ship classes, like when you research a ship for that year it unlocks a default ship based of their historic counterparts?
mySergix 2019년 3월 29일 오전 3시 37분 
How about missiles in ships and ground like Cold War Iron Courtain??
ballfondler69420 2019년 4월 15일 오후 8시 12분 
Kaiserreich Compatibility?
Johann der Alte 2019년 4월 18일 오후 1시 53분 
Johann der Alte 님이 마지막으로 수정; 2019년 4월 18일 오후 1시 58분
Ash19256 2019년 12월 22일 오전 3시 21분 
Johann der Alte 님이 먼저 게시:
Compatibility with the Naval Rework Mod II ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1687056790 )?
This was going to be my suggestion - NRM II is, in my opinion, how Man the Guns should have been from the ground up.
Guillaumet 2020년 2월 16일 오전 10시 26분 
how about more tank? like assault tank.....
BiggusDiggus 2020년 4월 16일 오전 2시 23분 
I would be most interested in the author finishing naming and getting unique art assets for all the new technologies, especially the guns and artillery. Consolidate what's already here, which is a ton.
BiggusDiggus 님이 마지막으로 수정; 2020년 4월 16일 오전 2시 23분
kawika_16 2020년 12월 30일 오후 12시 57분 
Dig 님이 먼저 게시:
I would be most interested in the author finishing naming and getting unique art assets for all the new technologies, especially the guns and artillery. Consolidate what's already here, which is a ton.
I agree, finish putting flavor text into the Tech descriptions with corresponding Art.

I would also recommend consolidating both the Anti-Air tech path and the Anti-Air craft building tree into one tree instead of having them split. Same goes for Synthetic Buildings and Synthetic Oil trees.

I like everything else especially the Aircraft tech tree, finally a mod that adds Carrier based jet Aircraft, love it.

If its a case of not having enough time to fully flush out the descriptions i would be willing to do it, i am not good at modding but i could definitely make the descriptions and find art work that fit the tech if you would like, of course you would have the finale say in what you would like done. I could do generic descriptions for everything, or tailor it for each major country. Let me know.

thank you.
LIUYU 2021년 7월 18일 오전 6시 37분 
I think it can have helicopters:steamthumbsup:
LIUYU 2021년 7월 18일 오전 6시 41분 
LIUYU 2021년 7월 18일 오전 6시 44분 
and all of these need "helicopter engine"technology,you can research it after you have Rocket engine Ⅱ technology:steamthis:
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