Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción








Definitely, there are some balancing issues. If possible, I'd like to expand the quest in the future, meaning that players have more possible upgrades and more waves to defend. So that the difficulty curve can be smoothed out.
It doesn't sound condescending at all. I'm still a beginner in designing these kind of levels. Any feedback is welcomed!
I wish you the best on designing!
I love this idea, only thing I have to say is that it should maybe be more obvious that starting a horde means mod final. Like a text showing up saying that "If you spawn the hordes, you won't be able to come back to upgrade the safezone anymore" or something like that.