Dying Light

Dying Light

Sleepless Night v1.2
72 条留言
夏官缙云 10 月 9 日 上午 9:06 
20分钟解决,这也太短小精悍了
forestzuishuai 2022 年 5 月 18 日 上午 5:06 
Short but good
PRO2GAMER88VANNA 2020 年 7 月 8 日 上午 5:02 
This so good map,but I want more.
Stan Dyre 2020 年 6 月 23 日 上午 2:16 
good stuff
Steel Disaster 2020 年 3 月 2 日 上午 5:54 
You, sir, are my hero. Been aching for sort of base building in DL from its release!
Reginald CZ 2019 年 8 月 16 日 上午 6:09 
Very great map. It´s shame that something like this isn´t in vanilla game already.
Häxkarl 2019 年 2 月 13 日 下午 12:14 
cool concept but why so short? takes 2 minutes to finish
flensmeister 2019 年 2 月 5 日 下午 1:30 
Is it possible that this will ever become a co-op map?
tingus 2018 年 4 月 29 日 上午 1:30 
This is the best map I've played for Dying Light.
Please make this into a longer map, so cool.
Oh no! Here comes common sense! 2018 年 2 月 26 日 下午 7:31 
My map won't load atleast the one and I can't click play.
Nerevar 2018 年 2 月 15 日 下午 10:09 
I tried around 40-50 maps. This is, by far, the best map I've come across. I just wish there was more! More base building, more options, more waves, more gameplay. Once you beat the demolisher, it's game over and you win. It'd be awesome if it just kept going and going.

Again, best map!
Division 2018 年 1 月 4 日 下午 1:08 
Awesome map 5/5
lilac 2017 年 12 月 30 日 下午 3:39 
so its like This War Of Mine
Mr.1f916 2017 年 10 月 1 日 上午 2:41 
is it possible to play this in multiplayer?
huntstheman 2017 年 8 月 18 日 下午 8:22 
Will this be updated more?
harrism76 2017 年 4 月 27 日 下午 2:59 
Awesome, so technically its like activating a safe zone/ well of course :). So for a small safe zone i have to close the gate, clear the area of zeds, then power on the lights and such this triggers the safe zone is activated. Similar logic i have to complete a quest/gather objects, then activate a safezone element, the elements are actually a Mirage its there but not visible until a quest or certain trigger is activated, then that element becomes visible and activates/interactive in the game kinda like spawning weapons or items. You can say after 5 hours a weapon or item is spawned in this case a quest is complete the barricade is spawned to protect the safe zone from zeds.

Thanks for the reply.
vewut 2017 年 4 月 26 日 上午 8:33 
It's grate
Shushumu  [作者] 2017 年 4 月 23 日 下午 2:30 
@harrism76
Happy to help! Assuming you've already opened the map in editor. I'm gonna start off from a higher level.

You may notice that every collectible object has its own quest line, like there are 9 side quests and one main quest in this level. Since for each object there are 3 entrances to choose, each object's quest is parent to another 3 different quests, which each of them disables the other 2 when it is completed.

The mini-table is actually just a bunch of models or interactible items being enabled/disabled. Therefore, you're not actually "placing" an object, but making an object visible on the map when the player chooses to "place" them. The barricades are a little bit more complicated though. They can be upgraded, so there are more logic in the system (see QuestGathering04 05 07 for upgradable objects' quest lines)

There are a few more pictures on my website explaining how I script them. linke below:
http://www.andywangleveldesign.com/sleepless-night-scripting
harrism76 2017 年 4 月 22 日 下午 12:43 
Hey awesome map even though it small its packed full of action, for a person like me new to the tool it uses alot of game elements that a person like me can learn. If you could can you explain how you do the command table like how you add objects. I can see where the npc and defense elemenst are placed but i'm trying to figure out how you script the tables and placement of the objects.

Thanks in advance
Fallout-Boy 2017 年 3 月 29 日 上午 10:00 
good map
Vladleeeen 2017 年 3 月 25 日 下午 2:15 
Нихуяшеньки не понятно, переведите на русский, пожалуйста
Wolves Hero 2017 年 3 月 14 日 下午 2:51 
too cheap & too short just 10mins finished
wang cheng 2017 年 3 月 13 日 上午 3:13 
cool
Mr. Mit91 2017 年 3 月 13 日 上午 12:03 
cool
StrangeGold 2017 年 3 月 10 日 下午 1:46 
rly groot
NeckBreaker 2017 年 3 月 4 日 下午 12:53 
Awesome!
Cris.San 2017 年 3 月 3 日 下午 4:27 
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░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Take
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Over
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ Steam
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Copy
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▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌DO IT.
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Gigio 2017 年 2 月 26 日 上午 9:45 
looks good man
"TITKA LARISA" 2017 年 2 月 22 日 上午 5:06 
i wait new part!
因我的心情就有若微尘 2017 年 2 月 18 日 上午 5:46 
good
BERSERK FREAKIEST MOMENTS 2017 年 2 月 8 日 下午 11:05 
Honestly I shouldn't complain, but this map really does need a co-op, maybe you can try making a co-op version a seperate addon?
Marcello 2017 年 2 月 8 日 下午 9:03 
nice map
emcee 2017 年 2 月 4 日 上午 1:51 
Great Map, but no coop
Zurgothadin 2017 年 2 月 3 日 下午 11:03 
@HomicidalGrouse kinda like dead rising where u went out to scavage and brought back survivors
_B13L_ 2017 年 1 月 27 日 上午 11:20 
Crazy
SwegitySwoot 2017 年 1 月 27 日 上午 6:17 
you know that there is a window in the supplies room up top, right? ;D nice mod but maybe let the zombies spawn outside of the area and waaaaaaayyyy more of them. Btw the endboss can easily be oneshot headshotted with the shotgun when standing on the platform.
IconGT 2017 年 1 月 25 日 下午 5:29 
No co-op it sucks
JustFoxFox 2017 年 1 月 22 日 下午 10:53 
great
Ragnarok 2017 年 1 月 21 日 下午 11:05 
кто русский и грает в dying light добовляйтесь в друзья
Luki 2017 年 1 月 20 日 上午 11:18 
great
'Dr' Domy 2017 年 1 月 20 日 上午 11:14 
very short sadly, I was actually enjoying the basic idea behind it. Good work :)
Birku 2017 年 1 月 14 日 下午 12:44 
great
Rob 2017 年 1 月 12 日 下午 3:38 
@HomicidalGrouse

I liked that feature about State of Decay, was just sad it wasn't expanded upon well enough ;c
Shushumu  [作者] 2017 年 1 月 11 日 上午 5:54 
@Diamondback Regulus Thanks for trying out and reporting the bug!

@HomicidalGrouse Glad that we have similar ideas. Personally, I'm a big fan of being able to establish my own base in any game. You can create so many possible gameplay challenges just from collecting resources. Don't even mention how wide the game content can reach if your base is gameplay-wise useful in late game, instead of just a achievement museum. And that's what I'm trying to achieve in this map. Thanks for trying!
Malanyaa 2017 年 1 月 10 日 下午 10:55 
HomicidalGrouse holy shit you are so right!
JustOnePepsi 2017 年 1 月 10 日 下午 8:32 
I was JUST on a twitch stream last night where a couple of us got into a conversation about how it would be neat if Dying Light 2 had a game mode that was all survival based instead of all the story progression, and it would be your job to establish a safe zone and then go out and rescue survivors and take them back to that safe zone to help build it up and establish communities to increase chances of survival.
Snow 2017 年 1 月 8 日 下午 1:40 
really short but i foudn it pretty fun...
did find a bug where the guard guy fell through the ground.. otherwise its great
ЯТАН КИСТ 2017 年 1 月 6 日 上午 3:37 
Oh thank God
Shushumu  [作者] 2017 年 1 月 5 日 下午 8:53 
@daz_gray, @TheSilentBang, @adik Thanks for trying!
@sENPE although screamers can potentially be in the future updates, but no, there's no screamers in the map now.
adik 2017 年 1 月 5 日 下午 7:04 
Thanks