Take On Mars

Take On Mars

Dimensional Resource Transport System
Sylvrwynd  [开发者] 2016 年 12 月 16 日 上午 5:24
Bug Reporting
Please let me know of any issues/conflicts as soon as possible and I will try to quash them.
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Salderis 2017 年 1 月 1 日 下午 5:47 
I have found a lot of the input barrel are just the 3D model and do not have GUI and Connection port.
Carbon Dioxide, Carbon, Fabric, Fertile Soil, Fertilizer, Glue, Earth Atmo, Earth Rock, Earth Soil, C-type Rock, and C-type Soil.

Other then that I like the mod a lot.
Sylvrwynd  [开发者] 2017 年 1 月 2 日 上午 11:04 
Thank you, I will investigate and resolve.
onyx44 2017 年 1 月 3 日 上午 11:02 
Hey man. If you still haven't found the cause, it's a copy/pasting mistake in barrel configs - missing slash on line 10 symbol 91. Also, in configlists on line 22 you've got NIRTOOXIDBarrel instead of NITRICOXIDBarrel
Sylvrwynd  [开发者] 2017 年 1 月 4 日 下午 4:37 
Thank you, have fixed the NIRTOOXID to be NitricOxide
Also the missing slashes have been added in 10 of the configs. Thank you Onyx44!
grybeard 2017 年 1 月 24 日 上午 9:22 
I want to begin with I really don't like using this mod as it is more like "magic" then science at the moment. The resource cable mod is much more realistic but when you have a production line set up the cable totally screw my game speed.

That being said this is a quite nice and viable solution to my dilema. That were if it worked. I have manufactured barrells for O2 and Hydrogen. Neither are transporting materials. I have turned off all of my other mods and rebooted. They just do not work. They are kinda hard to screw up.. It is nice that you have added the inability to connect the barrells to the wrong port. I have 2 input barrells and a O2 and Hydrogen terminus. Both inputs are full and no materials are flowing to their corresponding terminus.
MaHuJa 2017 年 2 月 5 日 下午 4:43 
I'm seeing the same problem grybeard does, where stuff does not flow - for some games. I can start a new game, typically in the editor, and it works. Then, regardless of restarting the game, I load up another saved game in which I have built some stuff, and it does not work there.

Looking at the code, I suspect the problem is in
_entity ents[256]; vector myPos = owner.GetPosition(); int numEnts = SphereQuery(myPos, 160000, ents, 256, FILTER_BBLOCK);

Basically, if I'm right, then the problem occurs when the terminus barrel is not among the first 256 BBLOCKs created, excluding BBLOCK entities outside of 160km (i.e. way outside the map).

It's not as simple as setting it to a really high value, however. That value probably determines how much memory the script will require, and potentially take a noticable amount of time (causing lag spikes every 500 time units when some EHD has stuff in it.

Since having it unpacked crashes the game (test branch today) on startup, I cannot easily test this conclusion, or figure out what numbers would be good. It might help if you restrain its radius however. I can not only live with, but would prefer if the range was limited to, say, 100m.

Ps. You could probably compact away a lot of the code by making a class for terminus barrels, then having each one extend from that.
MaHuJa 2017 年 2 月 7 日 下午 3:38 
I've managed to fix my crashing problem (which affected all mods I unpacked) (creating a new mod and copying the files over) , and could try out some numbers. First, I'm having luck with 2048 sized arrays. Secondly, the range is apparently in cm where I first assumed meters, but using 15000 is working for me. Thus you'll need 2048 buildable objects within a fairly small area to overload it, so simply spreading things out will fix it. The shorter range means they work very well with tanks, whether built into a vehicle or ones you have to mount to the ground before loading back up onto a truck (if you can lift it).
Fatalisreturns 2017 年 3 月 10 日 上午 6:35 
Dear Sylvrwynd,

Could you please update the mod so it keeps working? Would be appreciated its a great mod.
Sylvrwynd  [开发者] 2017 年 4 月 24 日 下午 5:11 
Sorry for the delays, I have taken a new job as a software developer and had to put in a lot of time getting caught up at work. I should be able to get back to this and get all the kinks worked out of this.
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