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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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1. on hit: enemy takes 60% knockback damage.
2. 35- damage.
3. on kill: grants a temporary speed boost.
4. random critical hits active [mainly because of the heavily reduced damage]
5. wearer never takes fall damage.
what do ya' think?
-60% damage
Now heavy can shotgun/minigun combo.
30% faster switch to and holster speed
30% faster swing rate
90% less damage
whilst active you are 15% more vulnarable
you are affected by knockback a lot more while active
20% more knockback recieved while holstered
+ On Alt-fire: Launch yourself forward (by opening the air seals, you deal mini-crits while launching yourself forward. lasts 3 seconds when uninterupted)
+ 25% Faster swing speed
- 25% Damage penalty
- Launching has a 10-20 second cooldown