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As promised, here is the saved-game: https://drive.google.com/file/d/1LaMKFAXy4KckvkERFPCjGbF7scBBuP84/view?usp=sharing
You can go at turn 450 (where 2 volcanic planet have just been cooled, with too many workers).
If you want to go right before it has been cooled, you may go to turn 450, and then auto-play to the turn 452 (an other planet is cooled on turn 453), or even go to turn 445 and then auto-play to turn 449 ;)
An other point 'related to 5x ?), I've also noticed that plasma torpedoe had very low attack score, whereas it does massive damages. I think the attack score is at least 2-3 times lower than it should, you may see my "battleship torpedoe" and "titan torpedoe" attack score, which is very low (but soooooo effective vs orbital defenses and battleship and larger ships, which are slow...) !
Merry Christmas !
If not, let's give a try to 75% for all ships... ;)
Also, I noticed the fighter-garrison avoids a lot of torpedoes (maybe 75-90% avoidness), whereas star-fortress/batteries/missile-base avoids very few... May be tactical-mod related, dunno...