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Initialize engine version: 5.2.1p3 (435e87ed1f7c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx64.dll 26.20.15011.10003]
Renderer: AMD Radeon RX 5700 XT
Vendor: ATI
VRAM: 8151 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\LZ4s.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\LZ4s.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\protobuf-net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Avro.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Avro.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AWSSDK.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AWSSDK.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\log4net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\log4net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Vectrosity.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.122 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 3440x1440 100Hz; virtual: 3440x1440 at 0,0
<RI> Initialized touch support.
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Xml.dll (this message is harmless)
Non platform assembly: data-0000000020BC0500 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Master of Orion/MasterOfOrion_Data/Mono/data-0000000020BC0500.dll
Non platform assembly: data-0000000020B62C70 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Master of Orion/MasterOfOrion_Data/Mono/data-0000000020B62C70.dll
Non platform assembly: data-00000000288AA040 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Master of Orion/MasterOfOrion_Data/Mono/data-00000000288AA040.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
##############################################################
##############################################################
BUILD INFO:
Platform: WindowsPlayer
System Language: English
MainThread Culture Info: en-US
Streaming Assets Path: C:/Program Files (x86)/Steam/steamapps/common/Master of Orion/MasterOfOrion_Data/StreamingAssets
Resolution: 3440x1440 Fullscreen
Unity Version: 5.2.1p3
Player Version: 1.0
Compile Constants: USE_STEAM;
##############################################################
##############################################################
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sound 'Music/Diplomacy/Diplomacy - Silicoid Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sound 'Music/Diplomacy/Diplomacy - Klackon Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Lifted AILock 49
Backend.Core.Client:Log(String)
Backend.Core.Universe:PopAILock(Int32)
Backend.AI.AIPlayerBase:PopAILock(Int32)
Backend.AI.AIPlayerBase:OnDealRejected(Relationship, Deal)
AI.AIPlayer:OnDealRejected(Relationship, Deal)
Backend.Diplomacy.Relationship:RunAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.Core.Server:OnPacket(Int32, Packet)
NetworkLayer:DispatchServerPackets()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sound 'Music/Diplomacy/Diplomacy - Klackon Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sound 'Music/Diplomacy/Diplomacy - Klackon Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
--- New turn : 47 ---
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StoreStats - success
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StoreStats - success
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StoreStats - success
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StoreStats - success
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StoreStats - success
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StoreStats - success
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StoreStats - success
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StoreStats - success
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StoreStats - success
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Exception while running action SetAutobuildStatus
Backend.Core.Client:LogError(String)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.Core.Server:OnPacket(Int32, Packet)
NetworkLayer:DispatchServerPackets()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Backend.Galaxy.ProductionSquare].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at Backend.Settlements.Colony.EvaluateColonyNeeds () [0x00000] in <filename unknown>:0
at Backend.Settlements.Colony.GetBestBuildable () [0x00000] in <filename unknown>:0
at Backend.Settlements.Colony.Govern () [0x00000] in <filename unknown>:0
at Backend.Settlements.Colony.RunAction (Backend.Core.GameAction action) [0x00000] in <filename unknown>:0
at Backend.Core.Universe.DispatchAction (Backend.Core.GameAction action) [0x00000] in <filename unknown>:0
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
--- Mrrshan vs Psilon - Fighting at: Quiurus ---
Backend.Core.Client:Log(String)
Backend.Tactical.Battlefield:.ctor(Universe, List`1, List`1, TacticalProfile, NavigationNode, Boolean, Boolean, Boolean, Boolean, Int32)
Backend.Tactical.Battlefield:.ctor(Universe, List`1, List`1, NavigationNode, ActionFleetAttack)
Backend.Core.Universe:RunUniverseAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.AI.AIPlayerBase:Send(GameAction)
AI.T_Engage:AttackFleet(Fleet, Fleet, TacticalProfile)
AI.T_Engage:RunEngage(ShipList, EngageTarget)
AI.T_Engage:RunActionsOnEngageTarget(ShipList, EngageTarget)
AI.T_Engage:ExecuteEngageTargets()
AI.T_Engage:Run()
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
-- Server - Mrrshan wins -- time = 0.039
Backend.Core.Client:Log(String)
Backend.Tactical.Battlefield:ProcessVictoryConditions()
Backend.Tactical.Battlefield:Process(Single)
Backend.Tactical.TacticalRealtime:Tick(Int32)
Backend.Tactical.TacticalRealtime:Run()
Backend.Tactical.TacticalRealtime:RunBattle(TacticalRealtime)
Backend.Tactical.TacticalRealtime:RunBattles(Universe)
Backend.Core.Universe:RunUniverseAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.AI.AIPlayerBase:Send(GameAction)
AI.T_Engage:AttackFleet(Fleet, Fleet, TacticalProfile)
AI.T_Engage:RunEngage(ShipList, EngageTarget)
AI.T_Engage:RunActionsOnEngageTarget(ShipList, EngageTarget)
AI.T_Engage:ExecuteEngageTargets()
AI.T_Engage:Run()
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Server - RunTacticalBattleResolution
Backend.Core.Client:Log(String)
Backend.Core.Universe:RunTacticalBattleResolution(ActionTacticalBattleResolution)
Backend.Core.Universe:RunUniverseAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:ProcessActionQueue()
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.AI.AIPlayerBase:Send(GameAction)
AI.T_Engage:AttackFleet(Fleet, Fleet, TacticalProfile)
AI.T_Engage:RunEngage(ShipList, EngageTarget)
AI.T_Engage:RunActionsOnEngageTarget(ShipList, EngageTarget)
AI.T_Engage:ExecuteEngageTargets()
AI.T_Engage:Run()
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Client - RunTacticalBattleResolution
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Planner::RunTasks()::Human [] Elerian (-49%) time = 0.2958957
Backend.Core.Client:Log(String)
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Exception while running action Colonize
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Object reference not set to an instance of an object
at Backend.Galaxy.Planet.RunActionColonize (Backend.Fleets.ActionColonize action) [0x00000] in <filename unknown>:0
at Backend.Galaxy.Planet.RunAction (Backend.Core.GameAction a) [0x00000] in <filename unknown>:0
at Backend.Core.Universe.DispatchAction (Backend.Core.GameAction action) [0x00000] in <filename unknown>:0
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Planner::RunTasks()::Elerian Colonize time = 0.264
Backend.Core.Client:Log(String)
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Planner::RunTasks()::Psilon [] Elerian (14%) time = 0.2610627
Backend.Core.Client:Log(String)
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
AI|Gnolam|[47] Pursue no particular target.
Backend.Core.Client:Log(String)
AI.Plan:AILog(String)
AI.SP_GeneralStrategy:GetTargetEnemies()
AI.SP_GeneralStrategy:RefreshTargetEnemies()
AI.SP_GeneralStrategy:Run()
AI.Planner:Run()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Pushed AILock - lockId:50 targetCivId:Terran
Backend.Core.Client:Log(String)
Backend.Core.Universe:PushAILock(Int32)
Backend.AI.AIPlayerBase:PushAILock(Int32)
Backend.Diplomacy.Relationship:OfferDeal(DealProposalType, IEnumerable`1, IEnumerable`1)
Backend.Diplomacy.Relationship:OfferDeal(DealProposalType, Deal)
AI.T_DiplomacyMajorCiv:SendStrategicPacts(GameRandom)
AI.T_DiplomacyMajorCiv:Run()
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sound 'Music/Diplomacy/Diplomacy - Gnolam Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Lifted AILock 50
Backend.Core.Client:Log(String)
Backend.Core.Universe:PopAILock(Int32)
Backend.AI.AIPlayerBase:PopAILock(Int32)
Backend.AI.AIPlayerBase:OnDealRejected(Relationship, Deal)
AI.AIPlayer:OnDealRejected(Relationship, Deal)
Backend.Diplomacy.Relationship:RunAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.Core.Server:OnPacket(Int32, Packet)
NetworkLayer:DispatchServerPackets()
Backend.Core.Server:Update()
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sound 'Music/Diplomacy/Diplomacy - Gnolam Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Server Thread Exception: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Backend.Galaxy.ProductionSquare].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at Backend.Settlements.Colony.EvaluateColonyNeeds () [0x00000] in <filename unknown>:0
at Backend.Settlements.Colony.GetBestBuildable () [0x00000] in <filename unknown>:0
at Backend.Settlements.Colony.Govern () [0x00000] in <filename unknown>:0
at Backend.Settlements.Colony.OnTurn () [0x00000] in <filename unknown>:0
at Backend.Civilizations.Civilization.ProcessSettlementsOnTurn () [0x00000] in <filename unknown>:0
at Backend.Civilizations.Civilization.OnTurn () [0x00000] in <filename unknown>:0
at Backend.Civilizations.MajorCivilization.OnTurn () [0x00000] in <filename unknown>:0
at Backend.Core.Universe.AdvanceSimulation () [0x00000] in <filename unknown>:0
at Backend.Core.Universe.ServerFinishTurn () [0x00000] in <filename unknown>:0
at Backend.Core.Universe.RunAI () [0x00000] in <filename unknown>:0
at Backend.Core.Server.Tick () [0x00000] in <filename unknown>:0
at Backend.Core.Server.Update () [0x00000] in <filename unknown>:0
at ServerThread.ServerLoop () [0x00000] in <filename unknown>:0
Backend.Core.Client:LogError(String)
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sound 'Music/Diplomacy/Diplomacy - Gnolam Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1405)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Tobii EyeTracking is shutting down.
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Server thread ended ---
Backend.Core.Client:Log(String)
ServerThread:ServerLoop()
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Currrent Build: 55.1.1 2.1.41258W64S (28/04/2017 12:18) ****
And paste it.
If it says **** UCP-S.0.6.0 ****
you need to upgrade to UCP to 6.0a
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
HerefordGame.State changing from Menu to Loading
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
UnloadTime: 2.479700 ms
Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 7891.
Total: 216.830399 ms (FindLiveObjects: 0.241600 ms CreateObjectMapping: 0.101600 ms MarkObjects: 216.289810 ms DeleteObjects: 0.196200 ms)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1109736522
It would have updated the files automatically, but you still have to do the manual installation to actual make it update.
6.0 has an issue with converting gas giants that can cause the issue you are experiencing.