Master of Orion

Master of Orion

5X - The Ultimate Balance Mod
BettyBlue 2020 年 1 月 17 日 下午 8:12
Question regarding Mod order
Hello Spud i have the following mods installed. (Sorry if i have to many) and I am running into an issue where the AI stays on a race during a turn meaning it kind of freezes like it is still deciding what to do. It was turn 23.

My order of the mods.
1) 5x 2) UCP (Local) 3) USP Steam 4) 5x CPC 5) Tactical Mod 6)Split Tech tree 7) ALL AI 5x galaxy 8) Custom 5x and DSMP Assets Mod 9)Moola 10) crunch 11) Menlo 12)harder difficulty 13) einstien 14) speed mod 14) AI cant ignore you

I know its over kill but it used to work before so i don't know what changed. Also I was playing on 14 players total and gargantuan galaxy and difficulty was what is this I don't even..

Please let me know if the order is okay or which mods to remove.

Thanks.
< >
正在显示第 1 - 15 条,共 15 条留言
WhatIsSol 2020 年 1 月 18 日 上午 1:34 
You should start the game, attempt to run it, wait for the endless turn, close the game, and then post your "output_log.txt" since it very well might indicate the cause of the issue.
BettyBlue 2020 年 1 月 20 日 下午 4:04 
How do I do that? and where will I post it?
BettyBlue 2020 年 1 月 20 日 下午 4:07 
I found it. where can I post it?
Spud Dastardly  [开发者] 2020 年 1 月 21 日 上午 3:32 
You can link it via Dropbox, Google drive, or a similar service, or you can copy/paste the text here.
BettyBlue 2020 年 1 月 21 日 上午 4:56 
How much of the document do I paste? its a large document.. Should I only paste the last few lines on the bottom of the document? I will post a little of the beginning or a little f the end if that helps
最后由 BettyBlue 编辑于; 2020 年 1 月 21 日 上午 6:57
BettyBlue 2020 年 1 月 21 日 上午 6:55 
Top of page



Initialize engine version: 5.2.1p3 (435e87ed1f7c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx64.dll 26.20.15011.10003]
Renderer: AMD Radeon RX 5700 XT
Vendor: ATI
VRAM: 8151 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\LZ4s.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\LZ4s.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\protobuf-net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Avro.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Avro.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AWSSDK.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AWSSDK.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\log4net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\log4net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Vectrosity.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.122 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 3440x1440 100Hz; virtual: 3440x1440 at 0,0
<RI> Initialized touch support.

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Xml.dll (this message is harmless)
Non platform assembly: data-0000000020BC0500 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Master of Orion/MasterOfOrion_Data/Mono/data-0000000020BC0500.dll
Non platform assembly: data-0000000020B62C70 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Master of Orion/MasterOfOrion_Data/Mono/data-0000000020B62C70.dll
Non platform assembly: data-00000000288AA040 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Master of Orion/MasterOfOrion_Data/Mono/data-00000000288AA040.dll
Rewired: Searching for compatible XInput library...

Rewired: Found Xinput1_3.dll.


##############################################################
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BUILD INFO:
Platform: WindowsPlayer
System Language: English
MainThread Culture Info: en-US
Streaming Assets Path: C:/Program Files (x86)/Steam/steamapps/common/Master of Orion/MasterOfOrion_Data/StreamingAssets
Resolution: 3440x1440 Fullscreen
Unity Version: 5.2.1p3
Player Version: 1.0
Compile Constants: USE_STEAM;
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最后由 BettyBlue 编辑于; 2020 年 1 月 21 日 上午 6:55
BettyBlue 2020 年 1 月 21 日 上午 6:56 
the last page

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sound 'Music/Diplomacy/Diplomacy - Silicoid Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sound 'Music/Diplomacy/Diplomacy - Klackon Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Lifted AILock 49
Backend.Core.Client:Log(String)
Backend.Core.Universe:PopAILock(Int32)
Backend.AI.AIPlayerBase:PopAILock(Int32)
Backend.AI.AIPlayerBase:OnDealRejected(Relationship, Deal)
AI.AIPlayer:OnDealRejected(Relationship, Deal)
Backend.Diplomacy.Relationship:RunAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.Core.Server:OnPacket(Int32, Packet)
NetworkLayer:DispatchServerPackets()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sound 'Music/Diplomacy/Diplomacy - Klackon Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sound 'Music/Diplomacy/Diplomacy - Klackon Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

--- New turn : 47 ---

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

StoreStats - success

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

StoreStats - success

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

StoreStats - success

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

StoreStats - success

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

StoreStats - success

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

StoreStats - success

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

StoreStats - success

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

StoreStats - success

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

StoreStats - success

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Exception while running action SetAutobuildStatus
Backend.Core.Client:LogError(String)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.Core.Server:OnPacket(Int32, Packet)
NetworkLayer:DispatchServerPackets()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Argument is out of range.

Parameter name: index
at System.Collections.Generic.List`1[Backend.Galaxy.ProductionSquare].get_Item (Int32 index) [0x00000] in <filename unknown>:0

at Backend.Settlements.Colony.EvaluateColonyNeeds () [0x00000] in <filename unknown>:0

at Backend.Settlements.Colony.GetBestBuildable () [0x00000] in <filename unknown>:0

at Backend.Settlements.Colony.Govern () [0x00000] in <filename unknown>:0

at Backend.Settlements.Colony.RunAction (Backend.Core.GameAction action) [0x00000] in <filename unknown>:0

at Backend.Core.Universe.DispatchAction (Backend.Core.GameAction action) [0x00000] in <filename unknown>:0

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

--- Mrrshan vs Psilon - Fighting at: Quiurus ---
Backend.Core.Client:Log(String)
Backend.Tactical.Battlefield:.ctor(Universe, List`1, List`1, TacticalProfile, NavigationNode, Boolean, Boolean, Boolean, Boolean, Int32)
Backend.Tactical.Battlefield:.ctor(Universe, List`1, List`1, NavigationNode, ActionFleetAttack)
Backend.Core.Universe:RunUniverseAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.AI.AIPlayerBase:Send(GameAction)
AI.T_Engage:AttackFleet(Fleet, Fleet, TacticalProfile)
AI.T_Engage:RunEngage(ShipList, EngageTarget)
AI.T_Engage:RunActionsOnEngageTarget(ShipList, EngageTarget)
AI.T_Engage:ExecuteEngageTargets()
AI.T_Engage:Run()
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

-- Server - Mrrshan wins -- time = 0.039
Backend.Core.Client:Log(String)
Backend.Tactical.Battlefield:ProcessVictoryConditions()
Backend.Tactical.Battlefield:Process(Single)
Backend.Tactical.TacticalRealtime:Tick(Int32)
Backend.Tactical.TacticalRealtime:Run()
Backend.Tactical.TacticalRealtime:RunBattle(TacticalRealtime)
Backend.Tactical.TacticalRealtime:RunBattles(Universe)
Backend.Core.Universe:RunUniverseAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.AI.AIPlayerBase:Send(GameAction)
AI.T_Engage:AttackFleet(Fleet, Fleet, TacticalProfile)
AI.T_Engage:RunEngage(ShipList, EngageTarget)
AI.T_Engage:RunActionsOnEngageTarget(ShipList, EngageTarget)
AI.T_Engage:ExecuteEngageTargets()
AI.T_Engage:Run()
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Server - RunTacticalBattleResolution
Backend.Core.Client:Log(String)
Backend.Core.Universe:RunTacticalBattleResolution(ActionTacticalBattleResolution)
Backend.Core.Universe:RunUniverseAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:ProcessActionQueue()
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.AI.AIPlayerBase:Send(GameAction)
AI.T_Engage:AttackFleet(Fleet, Fleet, TacticalProfile)
AI.T_Engage:RunEngage(ShipList, EngageTarget)
AI.T_Engage:RunActionsOnEngageTarget(ShipList, EngageTarget)
AI.T_Engage:ExecuteEngageTargets()
AI.T_Engage:Run()
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Client - RunTacticalBattleResolution

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Planner::RunTasks()::Human [] Elerian (-49%) time = 0.2958957
Backend.Core.Client:Log(String)
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Exception while running action Colonize

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Object reference not set to an instance of an object
at Backend.Galaxy.Planet.RunActionColonize (Backend.Fleets.ActionColonize action) [0x00000] in <filename unknown>:0

at Backend.Galaxy.Planet.RunAction (Backend.Core.GameAction a) [0x00000] in <filename unknown>:0

at Backend.Core.Universe.DispatchAction (Backend.Core.GameAction action) [0x00000] in <filename unknown>:0

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Planner::RunTasks()::Elerian Colonize time = 0.264
Backend.Core.Client:Log(String)
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Planner::RunTasks()::Psilon [] Elerian (14%) time = 0.2610627
Backend.Core.Client:Log(String)
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

AI|Gnolam|[47] Pursue no particular target.
Backend.Core.Client:Log(String)
AI.Plan:AILog(String)
AI.SP_GeneralStrategy:GetTargetEnemies()
AI.SP_GeneralStrategy:RefreshTargetEnemies()
AI.SP_GeneralStrategy:Run()
AI.Planner:Run()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Pushed AILock - lockId:50 targetCivId:Terran
Backend.Core.Client:Log(String)
Backend.Core.Universe:PushAILock(Int32)
Backend.AI.AIPlayerBase:PushAILock(Int32)
Backend.Diplomacy.Relationship:OfferDeal(DealProposalType, IEnumerable`1, IEnumerable`1)
Backend.Diplomacy.Relationship:OfferDeal(DealProposalType, Deal)
AI.T_DiplomacyMajorCiv:SendStrategicPacts(GameRandom)
AI.T_DiplomacyMajorCiv:Run()
AI.Planner:RunTasks()
AI.AIPlayer:Play()
Backend.Core.Universe:RunAI()
Backend.Core.Server:Tick()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sound 'Music/Diplomacy/Diplomacy - Gnolam Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Lifted AILock 50
Backend.Core.Client:Log(String)
Backend.Core.Universe:PopAILock(Int32)
Backend.AI.AIPlayerBase:PopAILock(Int32)
Backend.AI.AIPlayerBase:OnDealRejected(Relationship, Deal)
AI.AIPlayer:OnDealRejected(Relationship, Deal)
Backend.Diplomacy.Relationship:RunAction(GameAction)
Backend.Core.Universe:DispatchAction(GameAction)
Backend.Core.Server:RunAndBroadcast(GameAction)
Backend.Core.Server:OnPacket(Int32, Packet)
NetworkLayer:DispatchServerPackets()
Backend.Core.Server:Update()
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sound 'Music/Diplomacy/Diplomacy - Gnolam Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Server Thread Exception: Argument is out of range.

Parameter name: index
at System.Collections.Generic.List`1[Backend.Galaxy.ProductionSquare].get_Item (Int32 index) [0x00000] in <filename unknown>:0

at Backend.Settlements.Colony.EvaluateColonyNeeds () [0x00000] in <filename unknown>:0

at Backend.Settlements.Colony.GetBestBuildable () [0x00000] in <filename unknown>:0

at Backend.Settlements.Colony.Govern () [0x00000] in <filename unknown>:0

at Backend.Settlements.Colony.OnTurn () [0x00000] in <filename unknown>:0

at Backend.Civilizations.Civilization.ProcessSettlementsOnTurn () [0x00000] in <filename unknown>:0

at Backend.Civilizations.Civilization.OnTurn () [0x00000] in <filename unknown>:0

at Backend.Civilizations.MajorCivilization.OnTurn () [0x00000] in <filename unknown>:0

at Backend.Core.Universe.AdvanceSimulation () [0x00000] in <filename unknown>:0

at Backend.Core.Universe.ServerFinishTurn () [0x00000] in <filename unknown>:0

at Backend.Core.Universe.RunAI () [0x00000] in <filename unknown>:0

at Backend.Core.Server.Tick () [0x00000] in <filename unknown>:0

at Backend.Core.Server.Update () [0x00000] in <filename unknown>:0

at ServerThread.ServerLoop () [0x00000] in <filename unknown>:0
Backend.Core.Client:LogError(String)
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Sound 'Music/Diplomacy/Diplomacy - Gnolam Unease.wav' not found! Caused by key: MUSIC_DIPLOMACY

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1405)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Tobii EyeTracking is shutting down.

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Server thread ended ---
Backend.Core.Client:Log(String)
ServerThread:ServerLoop()


(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
WhatIsSol 2020 年 1 月 21 日 上午 11:22 
Look for a line like this:

Currrent Build: 55.1.1 2.1.41258W64S (28/04/2017 12:18) ****

And paste it.

If it says **** UCP-S.0.6.0 ****

you need to upgrade to UCP to 6.0a
最后由 WhatIsSol 编辑于; 2020 年 1 月 21 日 上午 11:55
BettyBlue 2020 年 1 月 21 日 下午 12:24 
Currrent Build: 55.1.1 2.1.41258W64S (28/04/2017 12:18) **** UCP-S.0.6.0 **** Seed: 52368

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

HerefordGame.State changing from Menu to Loading

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

UnloadTime: 2.479700 ms

Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 7891.
Total: 216.830399 ms (FindLiveObjects: 0.241600 ms CreateObjectMapping: 0.101600 ms MarkObjects: 216.289810 ms DeleteObjects: 0.196200 ms)
BettyBlue 2020 年 1 月 21 日 下午 12:24 
I found two of this type of build. Not sure what is going on? I updated this.
BettyBlue 2020 年 1 月 21 日 下午 12:25 
where is UCP to 6.0a?
BettyBlue 2020 年 1 月 21 日 下午 12:32 
I just checked steam workshop it says I am subscribed to 5X - The Ultimate Balance Mod v4.6
WhatIsSol 2020 年 1 月 21 日 下午 1:25 
If you are subscribed to Unofficial Code Patch Steam Workshop

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1109736522

It would have updated the files automatically, but you still have to do the manual installation to actual make it update.

6.0 has an issue with converting gas giants that can cause the issue you are experiencing.
BettyBlue 2020 年 1 月 21 日 下午 3:44 
I am already subscribed to this mod and followed the instructions. not sure why then it is still showing 6.0 instead of 6.0a

BettyBlue 2020 年 1 月 21 日 下午 4:00 
Okay so I followed the process again. I installed UPC listed above. When I start the game on the upper right hand side i see 55.1.1 2.1.41258W64S (28/04/2017 12:18) **** UCP-S.0.6.0a **** This was the same thing i saw prior to having this issues. I loaded the saved game that froze and i was able to move to the next turn. I will see if it happens again. Thanks.
最后由 BettyBlue 编辑于; 2020 年 1 月 21 日 下午 4:00
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