Master of Orion

Master of Orion

5X - The Ultimate Balance Mod
djglasgow01 2020 年 9 月 27 日 下午 8:30
Double Listing for Uber Planets
Cheers Spud, I found what seems an overlook.
Started my first game using the new v4.9.0 versions, noticed i had uber planets listed on both Lvl4 and Lvl5 tech tree nodes. Read you moved some of those around, found the DSMP listing them on Lvl4 and the 5XCPC listing them on Lvl5, but the new CPC (on my machine) did not have an unlocks: item listed for Xenobiotics which appears to have left the DSMP items still in the game, thus the same item showing on two levels. I also saw your note about DSMP in the TechTree.yaml file.

I modified the 5XCPC technode Xenobiotics as shown below and the dual listing resolved itself.
(Note: seagrass harvester01 was also part of that item in DSMP).

- key: technode_xenobiotic
name: TECHNOLOGY_XENOBIOTIC_NAME
description: TECHNOLOGY_XENOBIOTIC_DESCRIPTION
cost: 400
x: 4
y: 7
icon: assets/techs/alien_alloys.png
requires:
- technology: technode_bio_technology
unlocks:
- application: techapp_seagrass_harvester01
branches:
- unlocks:
- application: techapp_soil_enrichment
- unlocks:
- application: techapp_recyclotron
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Spud Dastardly  [开发者] 2020 年 9 月 28 日 下午 12:26 
Thanks for that. By the way, you can use the format
(code)
stuff
(/code)
with square brackets instead of parentheses on Steam forums and it will preserve the spacing of your code.

Anyway, the interesting thing about your fix is that if you run it without DSMP, the output log does throw an error on techapp_seagrass_harvester01, but the game still loads the rest of the tech tree properly. Right now there are a couple of nodes where 5XCPC removes a DSMP tech by overwriting it, and you've just shown me a way around that. With an update of 5XCPC, I should be able to restore those missing techs.
djglasgow01 2020 年 9 月 28 日 下午 6:18 
Your Welcome, good deal then.
Those specific changes were amusing for me, as I had moved those techs up one level earlier this year on my personal mod that i run after all the ubm/ucp/dsmp mods. It relies on your great work, just tweaks a few things here & there and adds a few options in without having to load a dozen+ mods. I adjust mine correspondingly after each of your updates, but overall love the direction you are going. Hope you (and WhatIsSol) can continue on, great to keep a classic game playable and improving despite the lack of support from the developer.
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