Master of Orion

Master of Orion

5X - The Ultimate Balance Mod
necro55 2017 年 8 月 26 日 下午 7:23
Suggestions for the next version of the mod
I am not sure if this is most up your alley, Sol's, or not really possible in the states of the game.

1) This is form MOO2, but when you searched for available planets for sending colony ships to there was an option that said "No Enemy Presence", that way it would filter to only planets where you already have a colony at, or a solar system with no colonization at all. Then you can do your normal sorting/filtering. Is this possible? To me, it really helped colonization mid-late game.

2) Any possibility of using Production points on a planet for refitting ships rather than having to buy them? So ship refits go into the queue. And NOT be 2x-4x the cost of buying the new ship rather than refitting it like in MOO2.

3) Any possibility of making the Orion system have more planets aside from the one the guardian is on, that way mid-late game you really can have a Orion be a very viable production colony late game.

4) You have trade goods to use when you are done with what you needed to build and wanted to use it for money. How about make something similar for research, so a % of the production goes into research instead of making money, I think there are some solid reasons to use that at some stages of the game.

As always, thanks for all the hard work thus far, and if this cannot be done, just say so.
< >
正在显示第 1 - 2 条,共 2 条留言
Spud Dastardly  [开发者] 2017 年 8 月 26 日 下午 7:32 
All of these things would have to be implemented by Sol in his patch. Unfortunately the missing system is very limited in what it can do.
necro55 2017 年 8 月 26 日 下午 8:03 
Hmm ok. Might have to send those suggestions to him then. Thanks for taking a look.
< >
正在显示第 1 - 2 条,共 2 条留言
每页显示数: 1530 50