Master of Orion

Master of Orion

5X - The Ultimate Balance Mod
Clark 2017 年 7 月 6 日 上午 11:15
Laggy Gameplay
First I need to say this mod is great and I love to play with it. Unfortunate at a certain point in an advanced game Diplomacy and the processing of turns need far too long. For the game below an Exchange of Tech takes 7 Minutes while processing a turn takes more than 30 Minutes. Everything else is as usual. I am running the game on an Intel 3930K @3,2GHz, Win 10 64bit with 32 GB RAM. Game saves and temp are on a quick SSD. As usual only 1 Core is busy with 100%. Other programs running not using significant CPU time 16-20% load total and only 29% RAM is used.

Turn processing each Race need long to process, not only the Antarians. Not all the races are hit by this a the same time an educated guess is that with the development of the Transdimensional Drive they slow down. I searched for other forum entries, but found only the Antarian lag issue.

Here is the link to the save game in this state: https://drive.google.com/file/d/0B97Wga3l77GWNXZ4QktQazc2MFU/view?usp=sharing

Ultimate Mod Ver. 3.0.2 - No other Mods are installed
Master of Orion Ver. 55.1.1 2.1.41258W64S (28/04/2017 12.18)

Any clue, does others encounter same issue?
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Spud Dastardly  [开发者] 2017 年 7 月 6 日 下午 7:41 
Thank you for providing a save file. This is an issue many have encountered, and I don't know the cause. As soon as I start working on this mod again, (I'm a bit burnt out and taking a break) I'll see if I can fix the issue. In the mean time, it might help to roll back to a previous version of a mod. You can get previous versions on Nexus Mods.

If you do manage to figure out exactly what's causing the issue, let me know.
Spud Dastardly  [开发者] 2017 年 7 月 21 日 上午 1:47 
I finally loaded up your game and I'm also getting the extreme lag. I checked the output log, and the following error message is generated repeatedly during the lag:
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) PathDirection is Vector3.zero (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Look rotation viewing vector is zero (Filename: Line: 78) Jump gates are from different owner, this should not happen. Backend.Core.Client:LogError(String) Backend.Fleets.Fleet:CalcJumpETA(Civilization, NavigationNode, NavigationNode, Single) Backend.Fleets.Fleet:GetJumpETA(NavigationNode, NavigationNode) Backend.Galaxy.<GetNeighbors>c__Iterator4:MoveNext() Backend.Galaxy.<GetNeighbors>c__Iterator7:MoveNext() AStar.PathFinder:FindPath(ICell, ICell, List`1&, Single&, Int32&, ICell) Backend.Fleets.Fleet:FindPath(NavigationNode, List`1&, Boolean, Boolean, Boolean, Boolean, Single) Backend.Fleets.Fleet:GetPredictedETAToNode(NavigationNode, Boolean) Backend.Fleets.Fleet:AI_GetPredictedETAToNode(NavigationNode, Boolean) AI.Awareness:GetFleetsCloserTo(NavigationNode, Boolean) AI.PredictEngageTargets:CanAcceptTarget(EngageTarget, MoveType, MoveFlags, SelectFlags, ShipList) AI.PredictEngageTargets:CheckCanMoveToEngageTargets() AI.PredictEngageTargets:EvaluateEngageTargets() AI.SP_GeneralStrategy:CalculateWarPossibilityFactor(MajorCivilization) AI.SP_GeneralStrategy:RefreshStrategicAnalysis() AI.SP_GeneralStrategy:Run() AI.Planner:Run() AI.AIPlayer:Play() Backend.Core.Universe:RunAI() Backend.Core.Server:Tick() Backend.Core.Server:Update() ServerThread:ServerLoop()

I noticed you have star gates. I got a report from another player that without star gates in the game, the lagging is not an issue. I suspect this is causing the problem, but I've asked others to provide more output logs so I can be sure. If so, it's likely I will need to remove star gates and the cybernetic jump gate building from the game entirely, or else I'll have to require people to download a patch by WhatIsSol to fix the problem. Thanks again for your file.
最后由 Spud Dastardly 编辑于; 2017 年 7 月 21 日 上午 1:48
Hansgerd 2017 年 10 月 28 日 上午 1:43 
I don't know if this is the right place to post this, but is there any chance that this Problem here described http://psteamcommunity.yuanyoumao.com/app/298050/discussions/0/364040166693117652/ can be resolved by a Mod? I guess that this issue is not modable because it is a game "feature" and therefore so implemented in the code that it is not possible to turn it off. But I wantet to confirm this. It is really annoying in the later turns if you play long games. I own the Game via GoG, but wantet to post this message here as the comunity is larger here. Many thanks for any Feedback.
最后由 Hansgerd 编辑于; 2017 年 10 月 28 日 上午 1:43
Spud Dastardly  [开发者] 2017 年 10 月 28 日 上午 2:29 
The large save game size is due to the timeline feature. Setting the timeline to save less often or disabling it entirely will reduce save file size without the need for a mod.
Hansgerd 2017 年 10 月 28 日 上午 8:04 
Ok, many thanks for the hint, did not know this. Will have a new Game without timeline then.
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