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Well, I tried.
Yes, achievements should still unlock.
can you do that the planet barren it is not farmland? Such as toxic, vulcanic and radiated planets.
Edit: The game freezes if you try it, so I can't do it. The best you'll be able to do is gift the planet to an enemy then blow it up.
I see.
I always thought that the planet barren is like the moon, that is with no atmosphere. Then you can not farm on a planet with no atmosphere. The idea is as it was in the Moo2 game.
How about an option or mod that lets us choose the largest ship type available? Would like to play some games limited to cruisers and smaller. Can you activate the rankings for victory types not enabled? Ie. if I don't have tech victory turned on, it won't show the rankings in the timeline window
How would one give the 4 races their uber-planets from the start? Is this possible? I was going to remodel my races too and try to incorporate Grasslands, Cavernous, Tropical, and Inferno from Turn 1.
In addition, is it possible to mod one of the yamls, so that when it creates a starmap, there might be small chance that one 1 or 2 planets out of a 100 is in fact an uber-planet?
When it comes to Beams and Cannons, I have not made any calculations, but nevertheless I have given moderate maxdamage buffs to Fusion, Ion Pulse, Neutron blaster, and Lasers. Thos 4 need the most help. As they are now, they are cost ineffective. My changes seem to fit so far.
Keep up the great work.
You could give uber planets at the start using the homeworld biome in RacialTraits.yaml. Just create new levels for those biomes and change subterranean, etc, to use those biomes instead.
It is possible to get the galaxy to spawn ubers. You would use BiomeChances.yaml for that.
I plan on doing a bunch of math to try and equalize the various weapons. I haven't started on that yet.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=879979361
Planet View:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=879979389