Master of Orion

Master of Orion

5X - The Ultimate Balance Mod
Spud Dastardly  [udvikler] 21. apr. 2017 kl. 9:29
Version 3.x Feedback and Bug Reports
Feel free to use this thread to discuss and report feedback and bug reports in version 3.0 and later.
Sidst redigeret af Spud Dastardly; 28. juli 2017 kl. 7:56
< >
Viser 1-15 af 133 kommentarer
Blue Naga 23. apr. 2017 kl. 15:25 
My husband and I tried to play the game multiplayer and it started the game with the gui, but with a black background. The GUI wouldn't work when clicked on. We had to crash the game to get out of it. Anyone else experience this?
Spud Dastardly  [udvikler] 23. apr. 2017 kl. 15:43 
I don't think the mod could be causing this. Hopefully your issue will be fixed in the upcoming stability patch.
Mcblazej 27. apr. 2017 kl. 9:46 
There is problem with custom race creation. If you pick omniscient perk it does not work either with cheat for points or without it. I tried a game with elarian base race and it worked.
Spud Dastardly  [udvikler] 27. apr. 2017 kl. 9:59 
That's a problem with the base game, not the mod, and omniscient is not the only trait affected. The developers should be releasing a hotfix to fix the issue in the next day or two.
Daeron 27. apr. 2017 kl. 12:59 
Arter patch 55.1 production perk +50% don't give in game bonus. Research perk give bonus correctly. In vanilla version both perks is ok.
Odisseus  [udvikler] 27. apr. 2017 kl. 13:19 
I am playing with the trilarians, and I have discovered that the uber planet (coral) does not display the biome icons correctly. http://i68.tinypic.com/jl2h40.jpg

PD: How can I place an image directly here?
Sidst redigeret af Odisseus; 27. apr. 2017 kl. 13:23
Spud Dastardly  [udvikler] 27. apr. 2017 kl. 18:56 
@gerrmuller It's because in the mod that custom race trait has subtraits. Any custom race trait with subtraits, whether with the mod or without, is currently broken. The developer hotfix coming soon will fix that.

@Mursilis I'm aware of this issue. Those display icons are hard-coded for each of the original biomes, and it is impossible to get them to display for new biomes added by modding. This affects all uber biomes and the new Orion biome. I asked the developers to fix it in the recent patch, and they did take a look at it, but the code for it is a bit of a mess, and they didn't have time to fix it.

It's a display issue only, so I'm not too worried about it. If the devs ever do another patch, I may be able to get this fixed. Otherwise WhatIsSol can probably fix it in his unofficial patch.
Odisseus  [udvikler] 27. apr. 2017 kl. 22:20 
Thank you very much, Spud. I hope they fix it in the next patch.
Then, is it still advisable to use the WhatsSol mod with your mod?
Sidst redigeret af Odisseus; 27. apr. 2017 kl. 22:21
Daeron 27. apr. 2017 kl. 23:31 
@Spud Dastardly, but as i said in vanilla 55.1 without mod, production perk correctly applied. It breaks when i activate mod. And research perk applied correctly both in vanilla 55.1 and with mod.
Spud Dastardly  [udvikler] 28. apr. 2017 kl. 0:35 
@Mursilis I wouldn't use WhatIsSol's mod until he updates it for the new patch.

@gerrmuller In vanilla, the production perk does not have any subtraits. In the mod, it does; namely "+25% production" actually has the real +25% production trait as one subtrait and the toxic condenser trait as another. If you look carefully, you'll see that they are displayed differently in the mod vs in vanilla:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=914593681
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=914593663

As I said anything with subtraits, whether in the mod or not, is affected by the bug. The research perk does not have any subtraits in the mod or in vanilla.
Sidst redigeret af Spud Dastardly; 28. apr. 2017 kl. 0:37
Daeron 28. apr. 2017 kl. 10:57 
Ahh, got it. My bad, thanks for such detailed explanation :)
Odisseus  [udvikler] 28. apr. 2017 kl. 11:03 
Thanks, Spud!!!!
Divinekind 28. apr. 2017 kl. 18:37 
Any hope of a hotfix tonight that restores the latest updates to working capacity.
Thanks for the efforts, keep up the good work :)
Sidst redigeret af Divinekind; 28. apr. 2017 kl. 18:40
Spud Dastardly  [udvikler] 28. apr. 2017 kl. 20:48 
I'm told that the hotfix had to be delayed because it was discovered that tactical battles were sometimes freezing. They're going to fix that before putting it out.
Divinekind 28. apr. 2017 kl. 22:02 
I appreciate the update.
< >
Viser 1-15 af 133 kommentarer
Per side: 1530 50