安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








DEFCON Policy. This will act as a set of modifiers and the way to "restrict" higher tier technology at least until battleships themselves can find themselves officially limited by "Space UN regulations".
This feature and a couple extra minor balance changes are gonna come in 1.1.0 of the mod.
EDIT: That moment when you imagine all that a specific change will bring and can already imagine 3-4 issues that will pop up from the ship designer if you implement a specific mechanic....
Pre-emptively known issues for this change:
1. the ship designer doesn't understand you're telling it to "disable" a specific design when you drop the DEFCON level later on
2. it understands and removes the "advanced weaponry"... but then forgets to auto-complete the design.
3. if the AI goes and fix the design, the game will accidentally warn you that ships need refitting, which you may not want (unless I manage to put most of the maluses on the weapons themselves...)