Stellaris

Stellaris

38 个评价
Wave Motion Gun [DISCONTINUED]
   
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139.016 MB
2016 年 10 月 25 日 上午 10:31
2016 年 10 月 29 日 下午 9:35
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Wave Motion Gun [DISCONTINUED]

描述
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Notice of Arrested Development
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This is to notify that the mod is no longer being supported. In the future, I may work on a new mod that would be a revival of this one. But I will not upload it until I am actually "done" with it. Sorry for the long delay in dropping this notice.
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Are you tired of your Battleships' Extra Large weapons being useless? If yes, then this mod is for you.

The goal of this mod is a rebalancing of XL class weapons in order to make them interesting to get and not just 20% Stronger weapons of the Large class.
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Design Philosophy:
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Energy Lances are meant to be Long-Range weapons and the exotic particles they employ can partially bleed through shields.

Arc Emitters are the chaotic weapons with the most random damage output, but guranteed since they bypass everything. Although, their final form in this mod would give them Chain Lightning effects if it ever becomes possible.

Mass Accelerators are the big guns that dish out tremendous amounts of damage but with the lowest accuracy of all.

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Planned Features:
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-More balancing
-Tier 3 XL weapons
-New types of XL weapons
-Possible redesign of the weapons to give them even more specialty
-The eponymous Wave Motion Gun from Space Battleship Yamato

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Requirements:
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-Version 1.3.0+ of the base game, basically.... you need the XL weapon slots.
热门讨论 查看全部(4)
4
2016 年 11 月 1 日 下午 8:38
Suggestions/Ideas
SkyStream
3
2016 年 11 月 1 日 下午 1:49
Known Issues
SkyStream
1
2016 年 10 月 31 日 下午 4:59
Random Discussion
SkyStream
30 条留言
SkyStream  [作者] 2018 年 8 月 22 日 下午 2:37 
@IRONDALEK

Paradox games are actually pretty easy to mod as almost everything can be modified/created through a text editor like Notepad++ (just, don't use the regular notepad). And I'm pretty much self-taught with help from the time I spent learning Computer Sciences.

However, some things are pretty hard to do. Even when I was working on this mod, I had a document in which I classified the difficulty of everything I had to do so that I knew on what to focus.

However, the one big issue with Paradox games is the amount of files you need to work in to build a brand new component and Events are an absolute pain to cross-reference.
IRONDALEK 2018 年 8 月 22 日 下午 2:18 
Where did you learn modding and what program(s) do you use. Im interested in making mods for a few paradox games but cant find a good place to start.
Texshi 2018 年 2 月 15 日 上午 10:44 
Bummer I wish someone would make EDF ships for this game and then this mod included that would be cool as hell
𒀭 Enki 𒀭 2017 年 12 月 16 日 上午 9:13 
RIP
Zetacius 2017 年 5 月 28 日 下午 5:49 
1.6.1 now, would this mod still be kept up to date?
SkyStream  [作者] 2017 年 4 月 10 日 上午 7:48 
so, now that patch 1.5 has come, I have seen what can be done to improve the mod (although it'll have to wait till I pretty much "finish" my current campaign). And I think I'm going to have to create a secondary download link as Utopia's ascension perks are just SO GOOD for locking extremely dangerous technologies like T4 and T5 XL weapons. I will eventually create a "downgraded" version that can be used with the base game, but it won't be my initial focus.
Boxington Washington 2017 年 3 月 26 日 下午 1:20 
hell yeah.....
Siuwa 2017 年 1 月 29 日 上午 12:51 
Is it a technology? I can't reserach it(in 1.4.1 though, so idk)
GarGhuul 2017 年 1 月 12 日 下午 7:19 
Sounds fair to me, just give us back the paycheck advance we sent you. Oh, wait.
:-)
SkyStream  [作者] 2017 年 1 月 12 日 下午 2:37 
Not sure if anyone will read this. However, I make the resolution to finish my plans for this mod sometime after the Banks update releases (just in case they add new modifiers I could use for some of the additional weapons)