边缘世界 RimWorld

边缘世界 RimWorld

Astra Militarum Imperial Guard Core Mod v2.61
Jérius 2020 年 3 月 18 日 上午 1:00
Download Question
Is there a other place where i can find your mods a the latest version ?
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正在显示第 1 - 7 条,共 7 条留言
QuantumX  [开发者] 2020 年 3 月 18 日 上午 7:31 
Steam always has my latest release version... I will be release updated versions soon.
Jérius 2020 年 3 月 19 日 上午 11:38 
Can you put a download like somewhere else ? to download them directly without steam ?
最后由 Jérius 编辑于; 2020 年 3 月 19 日 上午 11:42
QuantumX  [开发者] 2020 年 3 月 19 日 上午 11:51 
then i would have to maintain two set of downloads. sorry no. Best to just subscribe to the mod. then copy the mod out of where steam installs it.

"\steamapps\workshop\content\294100\771341092\"
SabantoShogunate 2020 年 4 月 9 日 下午 10:06 
What's the issue here?

Could not load UnityEngine.Texture2D at Things/Projectile/ImpMissileFrag in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/Imperial/MissileLauncher in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/Necron/StaffOfLight in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

QuantumX  [开发者] 2020 年 4 月 10 日 上午 2:24 
Issue is not my Mode. you have Ogliss mod installed. So i dont know.
Major Mccheese 2020 年 4 月 17 日 上午 8:33 
so for non steam users we cant actualy get the mod cause steam wont download it without launching the game first, i usualy get most my mods from github, sadface that i cant get this one
Jérius 2021 年 9 月 1 日 上午 11:56 
引用自 Mack
so for non steam users we cant actualy get the mod cause steam wont download it without launching the game first, i usualy get most my mods from github, sadface that i cant get this one

I find a way check that {链接已删除}
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