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报告翻译问题
"\steamapps\workshop\content\294100\771341092\"
Could not load UnityEngine.Texture2D at Things/Projectile/ImpMissileFrag in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()
MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/Imperial/MissileLauncher in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()
MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()
base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()
MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/Necron/StaffOfLight in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()
MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()
I find a way check that {链接已删除}https://steamworkshopdownloader.io/