RimWorld

RimWorld

Astra Militarum Imperial Guard Core Mod v2.61
Jérius 18. mar. 2020 kl. 1:00
Download Question
Is there a other place where i can find your mods a the latest version ?
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Viser 1-7 af 7 kommentarer
QuantumX  [udvikler] 18. mar. 2020 kl. 7:31 
Steam always has my latest release version... I will be release updated versions soon.
Jérius 19. mar. 2020 kl. 11:38 
Can you put a download like somewhere else ? to download them directly without steam ?
Sidst redigeret af Jérius; 19. mar. 2020 kl. 11:42
QuantumX  [udvikler] 19. mar. 2020 kl. 11:51 
then i would have to maintain two set of downloads. sorry no. Best to just subscribe to the mod. then copy the mod out of where steam installs it.

"\steamapps\workshop\content\294100\771341092\"
SabantoShogunate 9. apr. 2020 kl. 22:06 
What's the issue here?

Could not load UnityEngine.Texture2D at Things/Projectile/ImpMissileFrag in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/Imperial/MissileLauncher in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/Necron/StaffOfLight in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

QuantumX  [udvikler] 10. apr. 2020 kl. 2:24 
Issue is not my Mode. you have Ogliss mod installed. So i dont know.
Major Mccheese 17. apr. 2020 kl. 8:33 
so for non steam users we cant actualy get the mod cause steam wont download it without launching the game first, i usualy get most my mods from github, sadface that i cant get this one
Jérius 1. sep. 2021 kl. 11:56 
Oprindeligt skrevet af Mack:
so for non steam users we cant actualy get the mod cause steam wont download it without launching the game first, i usualy get most my mods from github, sadface that i cant get this one

I find a way check that {LINK FJERNET}
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