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报告翻译问题








What mod or ugc is your imported character coming from?
I can manually copy over the items from whatever mod it is so you can import that character after the next update.
It is also OK to delete all items which are not suitable in this game (like the Aegis Gun). Then simply run througth the character and remove all stuff.
The easy way to solve for the import issue is to allow character import but disable item import, then solve for character outfit and add a bunch of nuyen based on scale amount. If there were lots of mods being published, I would probably have to do that.
Maybe when I finish fixing the CPU load issue in the Hotel, I'll look at the import system.
However, I'm sure you just ended up with an item that I didn't copy over, because DMS has tons of items that should never end up in player inventories that do because of the crew item spill. Or because one of the other dev's added an incorrect version of an item into the player's inventory.
I'm betting that Harlequin's items are the culprate in this case, but I'll need to go through the items more carefully rather than just copying over all the new items we made. Apologies.
If you're up for it - and still having problems with rev 1.85 - you can open the debug menu (ctrl + ~) and click the debug tab open on the right side before loading up a new campaign. When you choose Import it should pop up a red message with the item id that's missing.
It usually says can't find cyberweapon xxxx in seattle_bundle a few times, but that's no a problem. "Can't find item id for xxxx" is usally the problem.
Another small thing. The Suppression program reduces 5 trace if IQ uses it, but 50 if my Decker is using it (imported, not bought)... As the total trace is 50 before the matrix turns red, I guess somewhere is a typo ;)
Even if my decker got dumped or fried in one shot, I'd expect to be shown that in some way and then be given an option to load game (if fried) or eventually progress meatspace time, heal up and go back in (if dumped).
My crew at the time (can this even vary?) was Kay-O, Ice Queen and Burlador plus a created PC non-decker. The non-combat greenspace run on Mercury was hotness.
Ice Queen was decking, and when she was struck by the Judas the game never returned to Player Turn?
I will look into this right away. IQ getting hit by the Judas has an effect in the next scene, but other than the damage it deals, there's not a lot going on there.
For my testing, did you have any ESP active at the time?
Your description is accurate. The IC swings, presumably hits because IQ does her flinch animation, but I don't get any toaster-text about damage. Then, matrix dimension drops and we're back in meatspace, but IQ is absent from her former spot (just a blinking red light is there) and no player turn no matter how long I wait.
I was using Ice Queen's Attacker ESP the last time this happened, but can't confirm if I have been every time.
Would uploading save files help? Let me know, I could probably get some.