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@Einmalige08.15 Part of the problem could be the classic Shadowrun slang thrown in.
Chummer = pal/buddy/friend, sometimes sarcastically
Drek = a curse word subsitute. I don't think Steam will let me curse here, so let's say, "poop."
Frag = subsitute for, ah, "fornicate."
I was confused by the ending/choice bit. I had to call the Shady Geezer to advance the plot, despite leaving things vague with him. A bit odd, but no more so than a lot of things in HBS campaigns.
More confusing for me was that I came to the conclusion that the ork on my team sold us out, but I never had a chance to confront her about it. I even played the last portion twice, but couldn't find a chance to accuse her. Did I miss something, or is it not set up for that option?
I think what happened is you told Shady you would destroy the copies, and then sided with your team. Which tells me I wasn't clear in the convo what was happening. So when you enter the red square and have the convo with your team, you need to choose: "Sorry to Interrupt", then "I've Recieved a Counterproposal" options . From there you might be able to convince them to go along with you depending on your rep. If not, you have to choose Attack rather than Defend. At which point you fight with the doggies against your team.
Is the matrix is still accessible? If not, then I honestly don't know what to do (obviously I'd keep digging and testing); but if the matrix is accessible, then you could try sending IQ back in? I'm hoping it's just that the Icarus exit convo didn't get tripped.
I'm not sure which interaction isn't working for you there. Is the Icarus matrix not activating? Is the elevator or building exit not interactable after Icarus?
I might be able to bring the Caper's custom items into the data folder to allow people to import their characters from it.
Was able to get noodles from the vendor, and give them to the mafia guy, but not actual vendors. When i try, the screen fades to the background normally on a vendor, but the sales interface doesn't appear. Waited for a couple of minutes.
Using an imported character from the caldecot caper.
Bad programming on my part there.
I think i missed the "old man" (i am guessing) because at the start of the game i spent ALL of my money in equipment and upgrades (new character, no armor, no nothing) so i couldn't even spend the 5 nuyen needed elsewhere.
If you confirm that it is indeed hard for a bran new character it conforts me a little. I found the difficulty pretty hight starting from nothing... i also needed to do the mission without any kind of armor for my main character (and even so it was the charater who fared best in the bunch).
But don't misunderstand me: the module is very open to player initiative, i loved the way you could xplore the hotel and prepare traps or alternative exits.
So cheers for you.
Thanks for the bug report on reloading at the dock! Sounds like there needs to be an enable team trigger on reload. I will try to nail that and a few other low hanging bugs this weekend.
One thing I intended for when you arrive at the docks fairly wounded or missing crew mates, is for the Shady Old Man to give you an easy out by betraying your Johnson and/or crew. I will really try to make this offer harder to miss in addition to easing the curve.
It makes winning just a tiny bit difficult.
A shame, i enjoyed the mod, perhaps i will restart it and make a standard samurai instead of going for something a little more exotic.
But really... heal the team and reset the inventory. I found myself on the docks with most people with 3hp and not medkits or nothing. The single medkit and docwagon you find in the docks are not nearly enought to stand a chance, it only frustrates the player that you find yourself in a situation with no exit after barely escaping a run.
Now i just have to wait for someone to say "hey, it's realistic", "suck it up" or "get better at playing".
It's been forever since I combated my way thru Mercury. Those to-hit percents are terrible for low end deckers. Jeez. Tedious.
The biggest bug is the memory lag that accumulates each time an actor on the Response Team spawns. It can be very annoying if you have an older computer.