Starbound

Starbound

Hive Wasp Race
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GTG3000  [开发者] 2016 年 9 月 28 日 上午 8:47
Bug Reporting
If your game is crashing, or something is not going the way it should be, please grab contents of your starbound.log file, put it up on pastebin and post link here.

The log file is located in your_steam_library/common/Starbound/storage folder.

Be aware that any mods that change S.A.I.L. do not support WaspHive unless stated otherwise.
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正在显示第 1 - 15 条,共 46 条留言
Wanderer 2016 年 10 月 29 日 下午 12:18 
I've found some bugs with crafting and items, such as some items being uncraftable (Requiring "Perfectly Generic Item") and others having the wrong description or name.

Uncraftable items:
Paper Comb Microwave
Paper Cup (X2)
Paper Kettle

Items with the wrong description/name:
Paper Comb Alcove Shelf has the description of the Paper Comb Alcove
Names of Paper Comb Top Platform and Paper Comb Bottom are reversed
Names of Paper Comb Top Corner and Paper Comb Bottom Corner are reversed

Other than these few things, this mod Is amazing!
最后由 Wanderer 编辑于; 2016 年 10 月 29 日 下午 12:18
GTG3000  [开发者] 2016 年 10 月 29 日 下午 3:07 
Thank you, I'll look into that!
Palynium 2016 年 11 月 6 日 上午 5:39 
This is your doing :P

[Error] Application: exception thrown, shutting down: (ObjectException) Error loading object '/objects/human/prisonturbine/prisonturbine.object': (MaterialException) Error loading material file /tiles/materials/hexpaperwall.material
Caused by: (MaterialException) Duplicate material id 10000 found for material hexpaperwall

EDIT: Or rather you share the ID with some other mod (although amusingly that iD number is already claimed and unused by another modder) and I found you first in my list.
最后由 Palynium 编辑于; 2016 年 11 月 6 日 上午 5:40
GTG3000  [开发者] 2016 年 11 月 6 日 下午 11:12 
引用自 Battleclad
This is your doing :P

[Error] Application: exception thrown, shutting down: (ObjectException) Error loading object '/objects/human/prisonturbine/prisonturbine.object': (MaterialException) Error loading material file /tiles/materials/hexpaperwall.material
Caused by: (MaterialException) Duplicate material id 10000 found for material hexpaperwall

EDIT: Or rather you share the ID with some other mod (although amusingly that iD number is already claimed and unused by another modder) and I found you first in my list.

Yeah, I have collisions with TanzNukeTerrors' range for the material ids. I wasn't really savvy when I started making this mod and just put my stuff at 10000. I will try to shift stuff over in the next update (I'll leave behind a set of placeholders for a week or so so that people could re-build their stuff).

I was frankly surprised game uses a rigid number for the material id things. It's like early minecraft modding all over again.
最后由 GTG3000 编辑于; 2016 年 11 月 6 日 下午 11:13
Palynium 2016 年 11 月 7 日 上午 2:45 
Funnily enough the conflict isn't from one of TanzNukeTerrors' mods, it's someone else on Steam who didn't check modding stuff and I've yet to work out who. The rigid number thing is kind of weird though but I guess most developers don't think of including auto-assigned numbers for stuff. That said the weird thing is we have entity names so really the number is kind of a moot point.
⋆.˚༄.Eventide˙༄.° 2016 年 12 月 6 日 下午 1:59 
Okay since im a little Skrub imma go ahead and follow the instructions like a leech.
1. Got the log
2.Slap it on Pastebin: Done that
3.Put the link to the Pastebin
http://pastebin.com/VaZaW7dH
GTG3000  [开发者] 2016 年 12 月 7 日 下午 1:48 
@Epicduck122 your problem is not with my mod.

It looks like you removed the Avali mod recently without purging the objects?
Also the log is complaining about something overriding blaster rifle projectile and fishing lure projectile.

Did you uninstall some gun mod recently?
J-network 2016 年 12 月 11 日 上午 9:40 
I take a lot of damage if beam up from a planet that would normaly require the EPP when using the armor
Wanderer 2016 年 12 月 11 日 上午 10:49 
引用自 cobaltshroom
I take a lot of damage if beam up from a planet that would normaly require the EPP when using the armor
Yeah this has happened to me as well, but only when I beam away from radioactive planets
J-network 2016 年 12 月 11 日 下午 2:22 
引用自 Wanderer
引用自 cobaltshroom
I take a lot of damage if beam up from a planet that would normaly require the EPP when using the armor
Yeah this has happened to me as well, but only when I beam away from radioactive planets
it also happened when I left a moon
GTG3000  [开发者] 2016 年 12 月 12 日 上午 12:59 
I'll investigate that.
Could be the script ♥♥♥♥♥♥♥ up.
GTG3000  [开发者] 2016 年 12 月 12 日 上午 8:37 
Are you using FU? Other mods? Could you upload logs? I can't replicate it.
J-network 2016 年 12 月 12 日 上午 11:50 
引用自 Mighty Annihilator
Are you using FU? Other mods? Could you upload logs? I can't replicate it.
I'm using 54 mods but I'll make a list of the ones that might be the problem.
J-network 2016 年 12 月 12 日 下午 12:00 
also I noticed that I had the radiation debuff for a second after beaming up from a radioactive planet.
I also remembered that the damage I took after beaming up from a moon may have been from the Echerus horror
Skulliosis 2016 年 12 月 13 日 上午 3:38 
the chest piece has a few pixels that don't get recolored properly
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