安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Here is a log for a small bug that isn't game-breaking as of yet! I simply see it when I start Starbound so I was wondering what it might be!
This appears to be a bug that only happens in 1.3 when the Followers-Keep-Up mod is used in conjunction with this. I'm posting this here and in the Followers-Keep-Up page to see which is responsible.
(AssetException) Error loading asset /cinematics/teleport/deploy_greckan.cinematic
[0]"
Until it's fixed, you should be able to use this: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=943339163
Thanks for reporting it. I haven't been able to touch the 1.3 update until today because I just fixed my computer. :sadface:
However, now that I'm back up and running, I'm going to push the next update and hopefully pick back up on development (Sorry for the delay).
Also, the error points to a certain "RaceGreckan.pak" file. That is not the naming convention I use; Thus, not my mod. So I'd very much expect its another mod at that point.
My bad I didn't clarify haha, the reason it says "RaceGreckan" is because I like to document each mod and put it into the mod folder itself instead of having it in the workshop so it can be used in hosting servers, so I rename all the paks.
Ill take another look today after I run some errands.
Could be another mod conflicting somehow but for watever reason the marble bricks are what's screwing things up.
You probably will have to post the server log plus your friends' client logs. (Your own client isn't receiving the error, so your log doesn't tell me a whole lot.)
Server Log, freshly restarted for the test: https://pastebin.com/NYr5GfNU
Crashed Client Log (Hayate): Edit2, correct log: https://pastebin.com/CjyciTev
And just for the hell of it, my safe client log: https://pastebin.com/rLvsYquG
Edit3: What we did was fresh restart all clients/server, he stood next to me, I placed Marble Bricks next to us, he immediately crashed out. I picked the bricks back up (teleported around abit) then shut down my client and server and pulled the logs.
The client log line 650 is the crash, something about material ID? Like I said before this could be a conflict with other mods, I just don't know why it doesn't happen to me as well.