全面战争:战锤

全面战争:战锤

WAR FOR THE OLD WORLD - Unit Pack
Prime Minister Sinister  [开发者] 2016 年 9 月 7 日 下午 5:47
Unit Descriptions
Nuln Engineers require the Nuln Gunnery School, a special building that can only be built in Nuln. They come in three flavors, the very fast firing repeater rifles, explosive grenade launchers, and Hochland Long Rifles with better range and damage.

Dismounted Reiksguard are built at a Reiksfort. They also have three flavors. Standard guys have shields and swords; they are better in prolonged melee. Halberdiers are good against large units and have armor-piercing. Great Weapons have anti-infantry and armor piercing, making them devastating flankers.

Knightly Orders of the Empire each have a specialty. The Knights of the Blazing Sun are a melee/shock cav hybrid that does better in long engagements. The Knights Panther are very fast and have a great charge bonus, but suffer in prolonged combat. The Knights of Morr are great against infantry, while the Knights Encarmine are all about the offense. Finally, Inner Circle Knights are just a straight upgrade from Reiksguard. The first two can be built at their respective Chapter Houses, while the others require a Level 3 Stable.

Teutogen Guard are elite armor-piercing infantry. Think greatswords but even better. They require the Great Temple of Ulric in Middenheim to be recruited.

Altdorf Company of Honor are just better Halberdiers with sweet ♥♥♥ uniforms. They require Altdorf at a specific city level to build.

There are new Tilean mercenaries, as well as a reskin of Tilea's empire units to make them more distinct. Voland's Venators are great all-around cavalry, Bagranza's Besiegers are heavily armored crossbowmen with good armor piercing damage, the Marksmen of Miragliano have better missile damage and range, but lack armor. All of them require the city of Miragliano to build.

Battle Pilgrims are a basic sword infantry for Bretonnia. They are good on the attack, but iffy elsewhere. They are built at the primary worship chain for Bretonnia, rather than a barracks.

Carroburg Greatswords and Death's Heads are currently the two regiments of renown from the Empire. They are essentially upgraded versions of their respective units. They require the barracks tree to build.

The Bonegrinder Giant is 2.5x the size of the normal giants and has better stats all-around. Without a doubt, it is the largest and toughest monster in the game (at least until they add Chaos Mammoths) but it is expensive and requires the rare resource Beast Lairz to build.

Empire Marksmen are good archers with enhanced range and missile damage, but very little armor-piercing damage.

Mounted Skeletons are cheap, expendable cav used for hunting down routing units.

Grave Guard with Halberds are self-explanatory. Bonus vs. large and all that.

Orc Spear Boyz have a bonus versus large, unlike their Goblin kin.

Orc Big 'Uns now have two more varieties. They have a Great Weapons variety that does more armor-piercing damage, and a shielded variant with better defense.

There are now sword-wielding Goblins. They aren't bad, for massed infantry.

Black Orcs with Shields stick it out in melee better than normal Black Orcs.

Flagellants are glass cannons who have destructive flanking charges but very low armor and defense.

Knights Errant are a weaker version of the Knights of the Realm.

Grail Knights now have the Blessings of the Lady to make them un-suck, and they also have a great weapon variety (yeah, they one-arm that ♥♥♥♥) that does more damage to infantry and armored opponents.

Questing Knights are like the Knights of the Realm but better. They have undertaken a journey to get the blessing of the Lake.

Knights of the White Wolf are basically mounted Teutogen Guard.

Chosen Knights are high-tier Chaos cavalry that is strong in melee fights.

Mounted Swordsmen are a cheap, pretty sub-par cavalry unit, but they are fast and good at routing skirmishers and chasing fleeing units.

Black Knights are just knights, but sturdy. They are pretty close to being on level with Grail Knights, but slightly weaker. They have a version mounted on hellsteeds to get a powerful flying unit.

Swords of Ulric are a slightly better swordsman unit. You need a Temple of Ulric in one of your cities to recruit them though, so they have to be taken from AI cities (for now).

The Marauder Chieftain is a low cost melee expert for Chaos hordes, recruited at the second tier marauder building.

The Warrior Priest of Ulric is a slightly tougher version of the Sigmarite one. He does more damage in melee and has melee focused abilities, but less supportive abilities than the Sigmarite priest, meaning he is best used in an offensive role rather than supportive one.

The Master Engineer is a ranged specialist. With his rapid-fire repeater, he can do a lot of damage very quickly, but he is very squishy in melee.

And here's the part people will try to kill me over; I made my own unit concepts. Don't blame me, GW hasn't updated the Bretonnia army book and now that Age of Smegma has reared its ugly head, they never will.

Squires are a slightly heavier infantry that gives Bretonnia something slightly more reliable than ♥♥♥♥-tier peasants.

Bandits are Robin Hood types who have geurilla deployment, long range, and better missile damage, making them pretty solid all around.
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Prime Minister Sinister  [开发者] 2016 年 9 月 7 日 下午 5:53 
Leopold and his Leopard Company are a band of veteran Tilean pikemen. They are similar to the Republican Guard with a bit less armor.

Cultists are a slightly less squishy infantry for Chaos. They tend to fare better than Marauders in general. The Disciples of the Red Redemption are an even beefier unit based on the cultists.

Ruglud's Armoured Orcs are basically slightly better Orc Boyz with higher armor.

The Free Company with Great Weapons provide a decent mid-tier infantry unit but with sub-standard defense and a vulnerability to missiles.

The Knights of the Bull are heavy melee cavalry that can get stuck in and last a while. Unlike most cav, they use maces and shields instead of lances.

Buccaneers are a light infantry who pack a lot of offensive power. By dual-wielding, they strike twice as fast as normal swordsmen but have poor defense.

Karlsson's Cavalry are also a good melee cavalry choice, but their armor is lacking compared to other Empire cavalry. They still have better melee stats than knights.

Bugman's Rangers are basically a really beefed up quareller unit. Not only do they have crossbows, but they can stand up in melee fights, making them a very tough nut to crack.

Dwarf Warriors with Halberds are just a Dwarf anti-cavalry unit that finally levels the playing field for them somewhat.

Prince Ulther's Dragon Company is an elite RoR. These guys are some damn tough infantry. You can recruit them at a tavern, of course.
最后由 Prime Minister Sinister 编辑于; 2016 年 9 月 11 日 上午 12:25
Elburro 2016 年 9 月 7 日 下午 6:28 
Thank you so much Prim minister sinister! I can now continue plowing through all the lands spreading my lovely vampiric corruptions !
Lumiere 2016 年 9 月 19 日 上午 1:00 
Unit description on the Master Engineer states it requires a 'Forbidden Library' to produce. However that is a Vampire building. Notes here are inconclusive if they can be built with a tier 2 Wizard's Tower. I'm racing as fast I can up the tech trees to test myself, but it could be hours, or days before I can do so. Would appreciate a clarification =)
dodge33cymru 2016 年 10 月 16 日 上午 11:25 
Great mod thanks.
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