Team Fortress 2

Team Fortress 2

The Specialist
Stats
Pro:
-50% Pellet Spead
+20% Fire Rate ( 0.625 -> 0.5 )
On Kill: +1 Specialist Point ( Max: 5 )
Per Specialist Point: +10% Reload Speed
*Point(s):
0: First Reload 0.76s Consecutive Reload 0.56s
1: First Reload 0.684s Consecutive Reload 0.504s
2: First Reload 0.608s Consecutive Reload 0.448s
3: First Reload 0.532s Consecutive Reload 0.392s
4: First Reload 0.456s Consecutive Reload 0.336s
5: First Reload 0.38s Consecutive Reload 0.28s
Cons:
-20% Pellets per Shot ( 10 -> 8 )
-21,8% Primary Ammo ( 32 -> 25 )
-16,6% Magazin Size ( 6 -> 5 )
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Näytetään 1-15 / 35 kommentista
wave 24.3.2015 klo 22.28 
I like the Creator's stats. Mini-crits when capping or defending. Basically, on the cart, on a point or taking the intel. Well...wearer cannot carry the intellegence breifcase. There.
+20% accuracy
+mini-crits after repeated shots on a target (min. 3)
-50% pellet spread
-25% reload speed
-15% damage
-cannot crit (other than the mini-crits)
-15% pellets
LONG-RANGE SCOUT=YES
balanced? maybe. give me thoughts
Short, balanced stats:

Pros:
+25% Damage.
+2 Clip size.

Cons:
-15% Reload speed.
-20% Fire speed.
+50% accuracy
Less range drop damage (improved distance damage)
-20% firing speed
-50% max ammo capacity
20% More Accurate
10% Damage Bonus
-33% Clip Size
-20% Reload Speed
Cannot be crit boosted
No random crits
10% more damage
10% faster fireing speed
20% less clip size
no random critical hits
+25% damage
+15% accuracy
-50% clip size
dp 9.8.2016 klo 18.18 
love these stats. would need a bit of tweaking to actually be put into the game, but i love it
+34% Clip size
+20% increase pellets
10% less accurate
-25% firing speed
70% Increse in volume
5%SLOWER
+150% clip size

+50% damage

+25% speed bost

+25% health

+ grants 3rd jump

- all damage you take is mini crits

- marked for death while in use

-weapon holsters 90% slower

-health and ammo packs have no affect

-65% reload time
I favor the stats proposed by the gun's own creator: Guaranteed mini-crits while capping, defending a point, pushing a cart, or protecting intelligence, at the expense of increased knockback from damage.

I would advocate, if this manages to make in, that it uses the creator's own proposed stats, but also has a slight health penalty. Guaranteed mini-crits is a pretty big boost, *especially* for when you're capping a point or the like. Increased knockback would indeed make it easier for the enemy to push you away, but unless an enemy Demoman or Soldier is involved, I for one think that even that knockback vuln increase in and of itself doesn't offset the gun's advantage quite enough.
Why not make it a pump-action?
KokoStrikeZ lähetti viestin:
Pro:
-50% Pellet Spead
+20% Fire Rate ( 0.625 -> 0.5 )
On Kill: +1 Specialist Point ( Max: 5 )
Per Specialist Point: +10% Reload Speed
*Point(s):
0: First Reload 0.76s Consecutive Reload 0.56s
1: First Reload 0.684s Consecutive Reload 0.504s
2: First Reload 0.608s Consecutive Reload 0.448s
3: First Reload 0.532s Consecutive Reload 0.392s
4: First Reload 0.456s Consecutive Reload 0.336s
5: First Reload 0.38s Consecutive Reload 0.28s
Cons:
-20% Pellets per Shot ( 10 -> 8 )
-21,8% Primary Ammo ( 32 -> 25 )
-16,6% Magazin Size ( 6 -> 5 )

SWEET:steamhappy:
An Easy Target lähetti viestin:
I favor the stats proposed by the gun's own creator: Guaranteed mini-crits while capping, defending a point, pushing a cart, or protecting intelligence, at the expense of increased knockback from damage.

I would advocate, if this manages to make in, that it uses the creator's own proposed stats, but also has a slight health penalty. Guaranteed mini-crits is a pretty big boost, *especially* for when you're capping a point or the like. Increased knockback would indeed make it easier for the enemy to push you away, but unless an enemy Demoman or Soldier is involved, I for one think that even that knockback vuln increase in and of itself doesn't offset the gun's advantage quite enough.
I agree with this especially since while carrying the intel the knockback could be an advantage for surfing away. Maybe change the name to make it fit this style more? Perhaps something fitting the whole capping/back capping style of it.
Maybe make it a family buisness for the scout (with accuracy instead of DPS)

+20% more accurate
+33% clip size
-15% damage
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