Starbound

Starbound

Dead Space Items
[ILL]AimlessimpOrcarated  [udvikler] 30. aug. 2016 kl. 7:29
Suggestions
If you have any ideas or simply any feedback you would like to go into detail with please post them here.:steamhappy:
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Viser 1-15 af 18 kommentarer
Lambda 31. aug. 2016 kl. 15:41 
What about adding the Military Suit from the first game? I always did love that suit.
[ILL]AimlessimpOrcarated  [udvikler] 31. aug. 2016 kl. 16:36 
That is a good idea. After I make the Classic suit I will work on that next. I do plan on making a few more suits and adding more features like painable Vizors and metal plates. The only thing regarding that is the color scheme used for the dyable colors is something i will have to learn.
WickedWick 5. sep. 2016 kl. 21:36 
What about the javelin gun? its specs can make it into a sniper rifle.
[ILL]AimlessimpOrcarated  [udvikler] 5. sep. 2016 kl. 21:50 
Hmmm. That is a great idea. I was working on my weapon types mod as a way to learn more coding for starbound. I could make it Shoot a custom javlen type that is effected by gravity just by less. I will see when i get more worked out.
WickedWick 7. sep. 2016 kl. 16:27 
If you're interested, I have an idea for a necromorph mod: did you ever encountered a creature in flesh biomes that when you kill it, it splits into two? there is one necromorph that can do that: the Divider.
hermit 20. sep. 2016 kl. 16:55 
I have a couple of idea's. So I thought maybe you should try to make the marker spawn erchius zombies to give it more off a necromorph feel to it, I've already posted this on the main web page
hermit 20. sep. 2016 kl. 16:56 
I also thought if you could, change the human ship into the USS Ishimora I've never made a mod before so I don't know how hard it will be to make this but I would love it if you could get back to me on these.
RiceMilk 20. sep. 2016 kl. 19:17 
How does a tech that allows you to walk on walls just like as if you were in a zero gravity room sound?
Atlas1205  [udvikler] 20. sep. 2016 kl. 20:02 
Oprindeligt skrevet af A JoeysWorldTour Body Pillow:
How does a tech that allows you to walk on walls just like as if you were in a zero gravity room sound?

Impossible. The closest thing you can get is the vanilla wall jump.
Sidst redigeret af Atlas1205; 2. jan. 2017 kl. 21:08
ZOIYYK 12. dec. 2016 kl. 3:57 
It would be nice to have a marker figurine to place on my table.
ZOIYYK 16. jan. 2017 kl. 5:18 
Hello there again my fellow unitollogists!!

I've just had an idea.

What about adding as a "weapon" the quinetic/stasis modules?

-Left Click - Quinetic module: pulls dropped items and breaks smashables. If the smashable was a spike, a one use spike projectile is created floating in front of player that deals massive damage when shoot.
-Right click - Stasis module: No damage projectil that aplies the Slow Debuff[starbounder.org].

Edit: I've been thinking about it and I believe the stasis module needs something else. Slow Debuff[starbounder.org] reduces running speed but it also greatly reduces jump height, which the stasis module shouldn't do. It also leaves untouched falling speed, wich the stasis module should reduce. The only "easy" workarround for this that I can think about would be aplying also the Light Buff[starbounder.org], wich kind of "compensates" both issues. It also reduces fall damage, wich stasis module should't do either, but don't seems much of a problem.
Sidst redigeret af ZOIYYK; 17. jan. 2017 kl. 2:25
C.H.U.D. 22. jan. 2017 kl. 18:03 
The marker should be a terraformer to make it the ruin biome
ZOIYYK 31. jan. 2017 kl. 13:59 
Not sure if the ruin or the meat/flesh one, but I support the idea.
Eidolbyssus 4. mar. 2017 kl. 14:19 
I've yet to see a mod for Starbound that adds Necromorphs and such, so that might be a nice addition. Perhaps have them spawn in a unique biome, such as the Marker one suggested on the workshop page?
CertifiedDwarfLord 25. juni 2017 kl. 13:17 
Give us Necromorphs or maybe make the marker item convert a planet settlement into hostile necromorph/erchius miners (they look necromorphy enough for me)
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