安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Also, last update here is a while ago so with no changes to the mod and other server not having problems, the only logic explanaition would be your server as the issue.
Sorry if that doesn't help you much, but maybe you can sort out the problem more efficient by knowing it is actually working.
ANYWAYS
As it turns out, this may have been completely my fault and not that of the Mod.
I attempted to delete a rogue raft yesterday. My normal commands didn't seem to work for some reason so I fired up ACM and Delete Targeted Entity. This made the raft go away...this might have also worked like DestroyWildDinos in that it destroyed ALL of the rafts of that make and model.
https://ark.gamepedia.com/Server_Configuration
There are lots of under-the-hood tweeks you can make, like disabling Leeds (I disable Titans too). In your Game.ini file, copy and paste underneath the heading that says [/script/shootergame.shootergamemode] the following instruction:
NPCReplacements=(FromClassName="Leedsichthys_Character_BP_C",ToClassName="Coel_Character_BP_C")
(FYI: The instruction is just one line, but it wouldn't all fit in this Steam comment section)
I chose to replace Leeds with Coel, as you can see wihin the instruction, but you can choose any creature you want... you can find every creature's code on their individual wiki page.
Good luck!
destroyall Leedsichthys_Character_BP_C
What do I do now?