Starbound

Starbound

Holographic Ruler
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Pygmyowl  [开发者] 2016 年 8 月 14 日 上午 12:15
Suggestions
To reduce potential clutter in the comments section, I'm creating this thread so all suggestions can be discussed here. I'll try to respond to everyone unless there's a veritable torrent of ideas coming in.

Below is the list of existing suggestions for your (and mine) convenience.
Adjust the marker colour, possibly to a darker shade of red
Status: Ditched in favour of the fully adjustable colour system.

Alternatively, make the colour adjustable by the player.
Status: Done.

Make an option to replace the connector line with a square grid.
Status: In progress.

Make the dimension text stay until the user switches to a different item.
Status: Done.

Move the text near the line
Status: Done.

Make the indicators stay after switching to different equipment.
Status: Researching, success probability: low. Would require an extensive rewrite, assuming it's at all possible.
最后由 Pygmyowl 编辑于; 2016 年 8 月 27 日 下午 9:01
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正在显示第 1 - 15 条,共 18 条留言
Fuyuno 2016 年 8 月 14 日 上午 2:34 
what if you.. iduno. allow for dying, using the dye system thing? unless there's a way to directly link its colour to the paint module of the matter manipulator xD that would be interesting/more lore-friendly/immersive.

as for mods that you might be able to look into... do you mean something like this? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=735176636
bk3000 2016 年 8 月 16 日 下午 10:17 
Supposing you'd consider adding the distance onto the line itself... I'll just leave this tiny piece of code here.
最后由 bk3000 编辑于; 2016 年 8 月 16 日 下午 10:18
bk3000 2016 年 8 月 16 日 下午 10:18 
dist = function(t1, t2)
return math.sqrt(((t1[1] - t2[1])^2) + ((t1[2] - t2[2])^2))
end
Pygmyowl  [开发者] 2016 年 8 月 17 日 上午 8:48 
Sorry, but placing the text near the line is currently not possible. Once I hopefully come up with a better text system, this will become one of the options.
As for what to show, rather than where - why the distance? It''ll be a fractional number most of the time, unless you stick to measuring just one axis, in which case the current system shows the same value.
最后由 Pygmyowl 编辑于; 2016 年 8 月 17 日 上午 8:50
Schakarus 2016 年 8 月 28 日 上午 11:38 
Make the indicators stay after switching to different equipment.
Status: Researching, success probability: low. Would require an extensive rewrite, assuming it's at all possible.

instead of making the indicators stay you probably could (if in any way possible and not to much work) add a one-handed marker/crayon or something to let people mark the right spots with some color and delete the mark with another click.

I appreciate your work a lot, it makes building eayier and way more satisfying ^^
Pygmyowl  [开发者] 2016 年 8 月 29 日 上午 9:04 
引用自 Schakarus
instead of making the indicators stay you probably could (if in any way possible and not to much work) add a one-handed marker/crayon or something to let people mark the right spots with some color and delete the mark with another click.

I appreciate your work a lot, it makes building eayier and way more satisfying ^^

Well, see, the problem is not how to control this feature, but how to draw the overlay so it stays. The system I use right now only works while the ruler (or a marker, were I to implement it) is active. As soon as you switch to a different slot, poof. All gone.
And I've yet to see a method which is both item-independent and modding-friendly (for example, protected block sprites in missions: looked promising, but it seems they're drawn internally). Thus my cautious estimates.
最后由 Pygmyowl 编辑于; 2016 年 8 月 29 日 上午 9:04
bk3000 2016 年 8 月 30 日 上午 3:32 
Well if he wants to make a mark and remove it later... paint gun!

Now the tile protection thing I believe is a particle so all you'd need is an image to overlay... preferably with transparency. But I can't tell you any convenient way to draw it. At least not from an activeitem. Maybe a tech? Rather than drawing a particle at the player position(as one typically does with a tech), you remember a few select fixed locations and draw them there?
bk3000 2016 年 8 月 30 日 上午 3:33 
That assumes of course you wanted to do that. But that would have the advantage of remaining(the tech respawns the particle periodically) until you didn't want it anymore. The obvious downside is in requiring a tech to be equipped and keys(special2, special3, etc) bound to it. One key to place a marker, one key to remove it. Possibly a 3rd key to switch between a few different markers.
bk3000 2016 年 8 月 30 日 上午 3:34 
Another option is you place down an object - call it the holographic transmitter. That object is doing the particle production work. All you need to do it tell it what and how. That could be where your active item comes in. One thing the active item could do is search for this specific object nearby and transmit location/particle data via scriptedEntity calls. I'd say this is a better idea than using techs.
ranjit33 2016 年 8 月 31 日 上午 1:26 
Could you please upload your mod to the chucklefish forums? I'm not sure if you are aware, but all people who bought the game on gog.com can't use steam workshop mods.
Pygmyowl  [开发者] 2016 年 8 月 31 日 上午 9:42 
bk3000, thanks for all the ideas. I'll keep looking for now, because frankly they're not quite as convenient as simply taking out the ruler and clicking twice, but if I hit a dead end, I'll try implementing one of those.

ranjit33, I actually hadn't considered non-steam versions. For shame, me. Will see about uploading there sometime soon.
Upd: uploaded.
最后由 Pygmyowl 编辑于; 2016 年 8 月 31 日 上午 10:16
Fuyuno 2016 年 8 月 31 日 下午 12:40 
awesome of you ^^ don't forget to post the link in the front page somewhere near the top or bottom xD looking forward to when you're able to make the indicators stay ^.^
ranjit33 2016 年 9 月 2 日 上午 1:33 
引用自 Pygmyowl
ranjit33, I actually hadn't considered non-steam versions. For shame, me. Will see about uploading there sometime soon.
Upd: uploaded.

Thank you so much! Counting blocks manually was driving me crazy ;)
TheRusticViking 2016 年 9 月 23 日 上午 2:22 
what if u had a special block in the alternative fire that did not have a distance restriction, that you just place as a physical block on the points to mark out a building zone?
bluesaka111 2016 年 10 月 13 日 上午 4:26 
can you make the ruler mark stay put even if player switch to another slot / item?

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