Mount & Blade: Warband

Mount & Blade: Warband

Star Wars Conquest
ShadowsFate 2017 年 1 月 6 日 下午 4:11
Needs to be UPDATED with Warband settings.
Look I understand this is a port, but if it's just a port without any of the warband updates then why even download it, you could just play it on the regular M&B since it's the same thing.

This mod is missing Vassal systems, marriage system, diplomacy systems and a lot more. and yes I know it's a port but why port the mod if it's just the same thing as the original game with no upgrades?
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The Wet Dog 2017 年 1 月 6 日 下午 5:39 
What if you don't have the first M&B?
ShadowsFate 2017 年 1 月 6 日 下午 5:41 
引用自 Minotaur1501
What if you don't have the first M&B?

Download it, look up a serial key; insert serial key. You just got the full game.
Literally it's easy to install the full version of either game.
SeanCannery 2017 年 1 月 6 日 下午 6:00 
I almost forgot this was a port, wow. I think it'd be feasible to integrate WB native features in to the mod. To be fair, though, I think focus is currently on polishing what content already exists, such as dialogue, flavor text, and errors that exist in-game. I'll try messing around with editing some of the mod's files and report back to you if I get anything good. I'm all for this idea!
ShadowsFate 2017 年 1 月 6 日 下午 6:18 
I almost forgot this was a port, wow. I think it'd be feasible to integrate WB native features in to the mod. To be fair, though, I think focus is currently on polishing what content already exists, such as dialogue, flavor text, and errors that exist in-game. I'll try messing around with editing some of the mod's files and report back to you if I get anything good. I'm all for this idea!

Dialogue seems fine, I only ever crash when the game goes idle and that's rare. Only issue I found is some NPC's are missing hands and the textures pop in and out but that's due the engine Warband is running under.

I'm eager to play but not being able to control my own empire with vassals, marriage or shops and other neccessities from Warband is a real letdown, honestly it was fun but it was just a carbon copy of the regular game's mod. So I lost interest.
SeanCannery 2017 年 1 月 6 日 下午 6:41 
引用自 ShadowsFate
I almost forgot this was a port, wow. I think it'd be feasible to integrate WB native features in to the mod. To be fair, though, I think focus is currently on polishing what content already exists, such as dialogue, flavor text, and errors that exist in-game. I'll try messing around with editing some of the mod's files and report back to you if I get anything good. I'm all for this idea!

Dialogue seems fine, I only ever crash when the game goes idle and that's rare. Only issue I found is some NPC's are missing hands and the textures pop in and out but that's due the engine Warband is running under.

I'm eager to play but not being able to control my own empire with vassals, marriage or shops and other neccessities from Warband is a real letdown, honestly it was fun but it was just a carbon copy of the regular game's mod. So I lost interest.
Well, here's the documentation for dialogue changes[github.com], if you're interested in seeing how far it's gone. But it's not as if there's a lot of people working on these changes- it's basically just Swyter slaving away whenever he wants to (or whenever people bug him to). IMO, the current faction system is perfect as a stopgap while development continues, and I do want to see it expand. But because of the time constraints, we might not see these features in the mod for a long while.

In other news, I'm still looking through the files related to player faction management, and there are a lot of references and dependencies currently embedded in the code. I still might try some more, but at this point I feel I don't have enough understanding of how the files relate to each other to attempt this. There goes my enthusiasm for the night.

Oh, and to be fair- this is primarily on the workshop because there's better community input here than on ModDB or Github (plus, bug feedback is up to date as everyone posting is bound to have the latest version of the mod).
Swyter  [开发者] 2017 年 1 月 8 日 上午 11:26 
I'll post the same thing here.

Cherry-picking features from the tightly integrated spaghetti mess that is the Module System is not something trivial, you will get subtly broken behavior that is very hard to debug. And this comes from someone that ported a vanilla M&B thingie to Warband, managing to keep the same input (the custom M&B 1.011 code) working on two outputs (targeting two games).

Right now we're magically riding on a wave of undefined behavior. Some mission template stuff is already broken because of subtle timing changes between triggers.

TL;DR: This is harder than it looks, and impractical for me in particular. I want to keep both versions up-to-date in tandem with the bare minimum effort.

I will make it open source once it works at it should. Everyone is welcome.
最后由 Swyter 编辑于; 2017 年 1 月 8 日 上午 11:35
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