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Rapporter et oversættelsesproblem
Download it, look up a serial key; insert serial key. You just got the full game.
Literally it's easy to install the full version of either game.
Dialogue seems fine, I only ever crash when the game goes idle and that's rare. Only issue I found is some NPC's are missing hands and the textures pop in and out but that's due the engine Warband is running under.
I'm eager to play but not being able to control my own empire with vassals, marriage or shops and other neccessities from Warband is a real letdown, honestly it was fun but it was just a carbon copy of the regular game's mod. So I lost interest.
In other news, I'm still looking through the files related to player faction management, and there are a lot of references and dependencies currently embedded in the code. I still might try some more, but at this point I feel I don't have enough understanding of how the files relate to each other to attempt this. There goes my enthusiasm for the night.
Oh, and to be fair- this is primarily on the workshop because there's better community input here than on ModDB or Github (plus, bug feedback is up to date as everyone posting is bound to have the latest version of the mod).
Cherry-picking features from the tightly integrated spaghetti mess that is the Module System is not something trivial, you will get subtly broken behavior that is very hard to debug. And this comes from someone that ported a vanilla M&B thingie to Warband, managing to keep the same input (the custom M&B 1.011 code) working on two outputs (targeting two games).
Right now we're magically riding on a wave of undefined behavior. Some mission template stuff is already broken because of subtle timing changes between triggers.
TL;DR: This is harder than it looks, and impractical for me in particular. I want to keep both versions up-to-date in tandem with the bare minimum effort.
I will make it open source once it works at it should. Everyone is welcome.