Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
So with the Embargo mod (if it can be use with your mod), they would react to "illegal" justifications by an embargo on you ? (lot of AI doing that)
All the time for every player and every AI doing "illegal" wars ?
(just wondering :p)
I would like to apply some defines to my mod, based on your changes, but there are some thing i cannot understand. Can you explain these defines?
A:
Why makes any difference your changes in the matter of this define value.
NDefines.NAI.PRODUCTION_MAX_PROGRESS_TO_SWITCH_NAVAL = 0.01
Beside the original values, the AI could manage make new refits and change the ship production?
Or it just a safety decision to prevent the possibility of this situation?
B:
I would like to ask, why this number is NDefines.NAI.REFIT_SHIP_PERCENTAGE_OF_FORCES = 0.0?
The Ai will do any refit with this option?
The REFIT_SHIP_RELUCTANCE was increased to 500 is this enough for the AI to do refits in general?
C:
PRODUCTION_EQUIPMENT_SURPLUS_FACTOR = 0.5 This means that the AI will stockpile millions of infantry equipment instead of vanilla AI who stckpile hundrends of thousands?
D:
NDefines.NAI.PLAN_MOVE_MIN_ORG_TO_ENEMY_PROVINCE = 20.0 not appears in the vanilla defines, Is this values works or not handled the game yet?
E:
NDefines.NAI.PLAN_MIN_SIZE_FOR_FALLBACK = 5000
The AI fallback line drawing was such a big issue for this necessary? Is this increase the stability of the frontlines?
F:
NDefines.NAI.ENEMY_NAVY_STRENGTH_DONT_BOTHER = 1000
If i use this value without the scripts, this value means that for example an ITA ai who loosed all ship against england, will suicidly plan naval invasions?
G:
NDefines.NAI.MISSING_CONVOYS_BOOST_FACTOR = 0.0
NDefines.NAI.CONVOY_NEED_SAFETY_BUFFER = 0
If i use only these raw defines, the AI wont replace thier convoys once lost?
Or it just controls that missing convoy production wont priorized over ship production?
Thats all :)
Thank you for the answers!
B: those changes prevent the AI from refitting. I just noticed that it caused some issues for the AI (at least in my mod) that just resulted in a waste of IC.
C: it means that it wants a stockpile equal to 50% of its fielded equipment before it reduces production.
D: I think it was removed from the base game in one of the 1.6 patches so it doesn't do anything anymore.
E: that's right. I think the AI using fallback lines does more harm than good.
F: yep
G: the mod controls the convoy production so these parameters disable the "game AI" from changing the convoy production
Is this true also for 1.6 version of EAI? I don't think it should, since now AI is quite adequate at submarine warfare.