Hearts of Iron IV

Hearts of Iron IV

Expert AI 5.0
santyrion 7. mar. 2019 kl. 20:02
Russian localization
Hello. Tell me, is it supposed to change the language variables (responsible for the output of the text settings) in the fashion? I noticed that they periodically change, as a result of this transfer disappears and it must be re-optimized. Is it possible to somehow streamline and standardize the names of variables, so that they do not change regularly and the translation remains as up-to-date as possible and working? Please clarify these points.
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Kondi  [udvikler] 8. mar. 2019 kl. 12:58 
Some text changes are necessary when new things are added to the mod. There is no way to avoid this. Some localisation keys were deleted, some added. Most of them should be the same as before.

I know it's inconvenient but I don't know how it could be easier. Since a new patch was just released it's more likely that I'll add or fix things in the localization.
santyrion 11. mar. 2019 kl. 9:52 
Ready to offer a partial translation (there are old practices), where to put it for inclusion in the main version?
Kondi  [udvikler] 12. mar. 2019 kl. 10:25 
Oprindeligt skrevet af santyrion:
Ready to offer a partial translation (there are old practices), where to put it for inclusion in the main version?
Anywhere I guess. Try https://pastebin.com/
santyrion 12. mar. 2019 kl. 15:00 
Kondi  [udvikler] 13. mar. 2019 kl. 12:15 
Oprindeligt skrevet af santyrion:
Partial localization for the current version:
https://github.com/Development-IT/expertai/blob/current/localisation/EAI_l_russian.yml
add please
Looks good. :) It's updated.
santyrion 13. mar. 2019 kl. 12:42 
The coding of interface headers and general descriptions has been lost. What could be the problem? what encoding to use for descriptions?
santyrion 13. mar. 2019 kl. 13:02 
Maybe you should try the encoding UTF-8 less BOM?
Kondi  [udvikler] 13. mar. 2019 kl. 14:44 
Oprindeligt skrevet af santyrion:
The coding of interface headers and general descriptions has been lost. What could be the problem? what encoding to use for descriptions?
Hmm... it seems like the font types used in the mod may not support cyrillic for some reason.
santyrion 13. mar. 2019 kl. 19:09 
Clear. Can you add Cyrillic support to the mod? In older versions (up to 4.0), the crack was fully supported.
santyrion 14. mar. 2019 kl. 7:22 
Slightly corrected the translation, update it from the above file.

P.S. And let's solve the issue of fonts, at least for the Russian version. Now it has finally become clear that the problem is in them.
Kondi  [udvikler] 14. mar. 2019 kl. 10:13 
I have to generate a new font for it... but it has to be small enough to fit into the interface.

https://imgur.com/Mlhl7tQ

Is that readable?
santyrion 14. mar. 2019 kl. 11:41 
Yes. But in the future it is better to pick something better. Can I help you with the Cyrillic font somehow?
Sidst redigeret af santyrion; 14. mar. 2019 kl. 11:42
Kondi  [udvikler] 14. mar. 2019 kl. 12:19 
It's updated. Unless you want to generate these fonts and test them yourself, then I don't know if there's anything that you can help with.

If the current font is at least readable, it's good enough for me. But it is a little wider than the fonts I use so you should avoid making the translations too long.
santyrion 14. mar. 2019 kl. 12:31 
Good. About the fonts. Ready to use fonts fail? Need to create your own from scratch?
Kondi  [udvikler] 14. mar. 2019 kl. 12:50 
Not from scratch but there are many parameters to set up that determine how the font appears. http://www.angelcode.com/products/bmfont/
Sidst redigeret af Kondi; 14. mar. 2019 kl. 12:51
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