全面战争:战锤

全面战争:战锤

More Active Clash
HEU3BECTEH  [开发者] 2016 年 8 月 7 日 上午 6:14
More Active Clash - Discussion
This mod reduces each fighter's personal space, allowing more close and intimate butchering.
To prevent buddies stomping each other spacing between them has been increased.
Every soldier will take slightly more actions individually and will waste less time idling behind his comrades backs.
Technical details: In table 'battle_entities' for 'man' 'type' value 'radius' has been decreased on 10%, 'projectile_intersection_radius_ratio' has been increased on 25%, 'turn_speed' has been increased on 50%. In table 'unit_spacings' for infantrymen all spacing values has been increased on 10%, except 'routing_space_variation'. In table 'melee_weapons' 'melee_attack_interval' has been decreased on 40%. Changes for anti-large and anti-infantry units were made according to Specialized Combat mod. In table '_kv_rules' value 'melee_hit_chance_max' has been changed from '90' to '97', 'melee_hit_chance_min' has been changed from '10' to '3', 'melee_hit_chance_base' has been changed from '40' to '20'.
This mod is intensified version of Active Clash mod, changing more tables and affecting attack interval. It makes this modification more effective yet less compatible.
I have attempted to make changes balanced by changing hit chances, it worked well in my vanilla-comparison tests. Yet this mod is mostly visual and can affect balance in some unexpected way.
This mod is compatible with Specialized Combat mod in which I have tried to adjust some things in battles I have found a bit strange.

Best regards.
最后由 HEU3BECTEH 编辑于; 2016 年 9 月 1 日 下午 4:02
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Buzz-buzz 2019 年 10 月 3 日 下午 1:08 
Как ты укрепил строй пехоты спереди против кавалерии?
И ещё, melee_attack_interval отсчитывается от начала или от конца анимации?
HEU3BECTEH  [开发者] 2019 年 10 月 4 日 上午 12:36 
Как ты укрепил строй пехоты спереди против кавалерии?
И ещё, melee_attack_interval отсчитывается от начала или от конца анимации?
Против кавалерии укреплял в Specialized Combat (Спецсражение) bracing'ом.
Интервал... От конца, кажется. Это время, что юнит стоит, ничего не делая. Давно это было...
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