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How about a way to disable and enable augments? That might be challenging but I think I got a couple solutions to that.
Solution 1: Make a HUD button for the augments under the teleport button, that functions like the HUDs for teleporters, or make it a grid-like HUD with all of the augments that you can turn on or off.
Solution 2: If it is possible, which it most likey is (but hard to code I think), make the EPP have a HUD when you right click it with an empty cursor. Then, it will open up a HUD without the need to add another button.
thanks in advance! hope to hear from you soon ^^
edit: for some reason, the merged augs aren't applying to my armour - in specific, the perfect armour
_cool ^^ thank you for fixing this when you get the time =D my OCD praises you as well. lol
Added this to combineaugment.augment: "combinedlevel" : 1,
then accessed it with: aug1.config.augment.combinedlevel
Thanks for the great work!
Full disclosure, I have no idea what I'm doing as I don't understand how starbound accesses properties, but I have been fiddling with the idea that in order to combine an EPP or augment they have to be the same "level". For example; a combined augment (2 epp's only) cannot be combined with a singular uncombined augment, nor can a level 3 combined epp (3 combination operations) be combined with a level 2 combined epp. I feel this would bring some much needed balance to this otherwise wonderful mod that I have been using for ages. If you don't have the time or desire to implement something like this, could you please point me in the right direction? I've been pouring over your code for what feels like an eternity XD. Thank you.