安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
http://community.playstarbound.com/threads/duplicate-crew.119293/page-8
In short, give your self /admin privelages then mouse over a cloned crewmember and type
/entityeval self.behavior = "thisisastring"
to kill them, any non clones will simply respawn, and the clones will just die and disappear :)
It's likely because outpost npcs (mainly the Ark characters) are programmed to respawn automatically.
If you spawn an outpost npc, it will usually respawn in the specific place when the area is reloaded (warped from and back to), similar to how the outpost works.
I found some similar issue with killing a crew within my ship (using the insta Kill gun)
And issues with the NPC + spawner crashing when I try making crew members.
Yeah, I would blame myself for having a million mods working at once.
if that din't work, then im ran out of ideas srry