Starbound

Starbound

Enhanced Sprinkler
Ricochet  [开发者] 2016 年 8 月 11 日 上午 9:07
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Chocomogtaur 2016 年 8 月 10 日 下午 1:46 
Enhanced Sprinkler Possible Server Incompatibility
Sorry for the delay in getting this up. There wasn't much I could do to share any in game screen grab, as the game simply freezes and crashes when I attempt to place a ceiling mounted sprinkler while connected to a dedicated server. It's almost as if it's not recognizing the asset.

I recreated the error multiple times and here's a screenshot[s10.postimg.org].
Server on the left, actual error message from Starbound crashing on the right. I'm not experienced at giving technical data, so hopefully this isn't completely useless.

On another note, I'm also running both the server and the game on one system. I'm joining my own server via my loopback IP.
zoomah 2016 年 8 月 11 日 上午 9:01 
It looks, like the server didn't found the mod.

Did you install the mod on the server correctly? Steam subscriptions don't apply to the server configuration automatically. If thats the cause, it is not the fault of the mod, but an issue from Chucklefish.
Ricochet  [开发者] 2016 年 8 月 11 日 上午 9:13 
oh damn. Zoomah was faster then me ;)

i also think that theres a problem with the Mod install on your dedicated server. I dont know enough about dedicated servers for Starbound to give you a hint how you have to install it.
Chocomogtaur 2016 年 8 月 11 日 下午 4:19 
Thanks for the feedback guys. I kinda figured it must not have been detecting it. I seem to have random mods deciding not to load at times, depending upon weather I launch through Steam, or an exe directly, so it's kinda a bit of a trial and error learning process with things. I'm pretty sure I even have a number of subscribed mods already running fine on the server.

Could it possibly help if I moved the mod directly into my mods folder? I've actually got another mod which is recently acting this way as well, and I might try doing the same.

In any case, though I'm not highly experienced with networking and running a server, I'm not afraid of poking through files and directories. I've quite a lot of experience with manual mod installation.



***EDIT***
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Loading the mod from directly under my mods folder did the trick. Works beautifully now. Thanks again for the feedback guys. ^___^
最后由 Chocomogtaur 编辑于; 2016 年 8 月 11 日 下午 4:53
zoomah 2016 年 8 月 11 日 下午 4:58 
Moving stuff to Mods is good, making a new mods folder for the server in combination with a new init.config is better:

1) create a folder %starbound%/server_mods
2) copy the mods you want on your server directly there (or if you know how, make symbolic links to the .pak files steam loaded, that way they stay up to date)
3) make a copy of sbinit.config (i'll call it dsinit.config dfrom now)
4) in dsinit.config change the ../mods folder to ../server_mods
5) start the dedicated server like that: starbound_server.exe -bootconfig dsinit.config
6) (optional) put the startline from 5) into a new empty start_server.bat and use that in future
7) (optional) add the parameter -logfile <path to logfile> to force the server to log to a file
8) have fun

Maybe i should write a tutorial for that.....
最后由 zoomah 编辑于; 2016 年 8 月 11 日 下午 5:02
Chocomogtaur 2016 年 8 月 13 日 上午 11:58 
I realize subscribed mods won't be able to automatically update once pulled from their folders, so I intend to be selective with what I do this with. Would it work better if I created virutal links?

Anyway, I'm going to try this procedure you gave me. Thanks for the support.
zoomah 2016 年 8 月 13 日 下午 12:09 
not virtual links, but symbolic links. There's a commandline program for that and even an explorer-addon for windows
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