安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Boggles me as well since there shouldn't be any logical conflict between these two.
Only thing I can think of is that some of the storage units added in can't be properly added/shown in the resource tab to spawn alongside your pawns on start.
So if anyone has the same problem, just load ES after you start the game.
(Also, I realise I'm coming in a bit late to this discussion NOW, but the last new game I started was at about the right time for the discussion above, so it still seems like a potentially relevant data point.)
I already have a bit of a lag without ES with all of my other mods but it's 1-2 seconds at most, but with ES added it just goes into frozen loading mode forever, it might be that total amount of things added just overflows game so much that it crashes before it has time to fully load up and open prepare carefully.
The 8 ES cotaniers, generally, can be Woody or Metallic, so adding material mods will cause the permutations Prepare Carefully has to calculate to increase.