Starbound

Starbound

Item Frame
AaronLee 2016 年 11 月 13 日 上午 10:39
Mod suddenly stopped working
Just today, when I loaded my world, after the frames were fully functional the previous evening, I've discovered that my item frames are now gone, along with everything int hem.

Between now and then I haven't;
-Done any multiplayer stuff at all.
-Unsubbed to the mod.

So I'm not really sure what would cause this. Apologies if it's an easy fix that I overlooked.
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Askme1243 2022 年 8 月 19 日 下午 7:09 
it happens to me but they just dont work at all
AgentKirin 2023 年 9 月 3 日 下午 12:46 
I used to be able to use these things just fine, but just the other day I could barely get anything to show up on them. The log does give me this:

[21:14:40.404] [Error] Exception while invoking lua function 'containerCallback'. (LuaException) Error code 2, [string "/objects/generic/itemframe/sb_itemframe.lua"]:211: attempt to index a nil value (field 'animationParts') stack traceback: [C]: in metamethod '__index' [string "/objects/generic/itemframe/sb_itemframe.lua"]:211: in function <[string "/objects/generic/itemframe/sb_itemframe.lua"]:5> [0] 7ff74adba213 Star::captureStack [1] 7ff74adb8f9e Star::StarException::StarException [2] 7ff74ad8cfb1 Star::LuaEngine::handleError [3] 7ffbc6db8bd4 [4] 7ff74af6e9bb Star::LuaEngine::callFunction<> [5] 7ff74af72513 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [6] 7ff74af72447 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [7] 7ff74b3c5bfa Star::ContainerObject::update [8] 7ff74b3329ae <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator() [9] 7ff74af03846 Star::EntityMap::updateAllEntities [10] 7ff74b354053 Star::WorldServer::update [11] 7ff74b35a0a6 Star::WorldServerThread::update [12] 7ff74b359a8b Star::WorldServerThread::run [13] 7ff74adb6d9e Star::ThreadImpl::runThread [14] 7ffca0807614 BaseThreadInitThunk [15] 7ffca0f226b1 RtlUserThreadStart

Most of the weapons I try to put in just don't show up, and when I put in a shield, it shows all of its frames instead of just one. Any idea what's causing this?
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