Starbound

Starbound

Item Frame
ZOIYYK 2017 年 1 月 27 日 上午 12:32
Author: List of incorrectly-displayed-on-weapon-frames items.
First I would say how wonderful this mod is, it gives my collection compulsion a way to nice.

That said, I've found some categories of issues with the weapon frames.

1.- Items displayed as their icons instead of their in-world sprites:
1.1.- Bows. Solved.
1.2.- Grappling hook.
1.3.- Bug net.

2.- Upgraded weapons displayed as their un-upgraded versions. Solved.

3.- Items displayed as their whole sprite file instead of just one of them.
3.1.- Echrius eye (upgraded).
3.2.- Solus katana (upgraded).
3.3.- Adaptable crossbow (upgraded).

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=846352446
最后由 ZOIYYK 编辑于; 2017 年 2 月 2 日 上午 7:19
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正在显示第 1 - 4 条,共 4 条留言
GFG 2017 年 7 月 23 日 下午 1:50 
Dragonhead Pistol (Upgraded) also is a bit broken.
JackOfNoTrades 2018 年 1 月 6 日 上午 10:55 
Upgraded Firestorm's Fury and upgraded Gnome Gun as well
Zauberin Stardreamer 2021 年 6 月 22 日 下午 1:45 
Some custom mod-added weapon types do not display correctly, such as the ones from Open Armory and Grand Armory
AgentKirin 2023 年 10 月 28 日 下午 4:27 
I tried to put in a sword from Betabound (specifically one found in rainbow biomes) and it wouldn't display at all. Here's the error in the log:

[16:22:35.552] [Error] Exception while invoking lua function 'containerCallback'. (LuaException) Error code 2, [string "/objects/generic/itemframe/sb_itemframe.lua"]:211: attempt to index a nil value (field 'animationParts') stack traceback: [C]: in metamethod '__index' [string "/objects/generic/itemframe/sb_itemframe.lua"]:211: in function <[string "/objects/generic/itemframe/sb_itemframe.lua"]:5> [0] 7ff6ce3ca213 Star::captureStack [1] 7ff6ce3c8f9e Star::StarException::StarException [2] 7ff6ce39cfb1 Star::LuaEngine::handleError [3] 7ff9928d8bd4 [4] 7ff6ce57e9bb Star::LuaEngine::callFunction<> [5] 7ff6ce582513 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [6] 7ff6ce582447 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [7] 7ff6ce9d5bfa Star::ContainerObject::update [8] 7ff6ce9429ae <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator() [9] 7ff6ce513846 Star::EntityMap::updateAllEntities [10] 7ff6ce964053 Star::WorldServer::update [11] 7ff6ce96a0a6 Star::WorldServerThread::update [12] 7ff6ce969a8b Star::WorldServerThread::run [13] 7ff6ce3c6d9e Star::ThreadImpl::runThread [14] 7ffa70ce7344 BaseThreadInitThunk [15] 7ffa71c826b1 RtlUserThreadStart
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