安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








You may heard of the "Tier Nine Ships" which actually gives allready Tier 10?
But they may work only with vanilla races...unless you give the possibility to expand your ship too :)
My suggestion would be to move the Cosplay Cat Tail to the Sewing Machine, putting it on par with the cosmetic items such as the capes and dyes, and either move the Hotpants and Baby Tee to the Sewing Machine, or restrict them to the Felins (or both).
My other suggestions would be to make the custom Felin AI optional somehow, since the game no longer uses special AI:s for each race, and to add a more proper, lengthier description for the race, so it is not as readily apparent that it is a mod race.
The Felin Mod has the potential to blend into the game on a level where it's actually inseparable from other game content, which is a level of quality mods rarely achieve. This is a truly excellent mod. :D
Edit: it's done.
As for SAIL... Kyren prefers the originals. HammerGuy, JoshuaMadoc and myself came up with installable avatar cards, that could switch from the generic figure to whichever avatar you want, your inventory allowing. Kyren at least loved it. I'll leave you with this quote:
Caused by: (JsonParsingException) Cannot parse json file: /dialog/guard.config
If you need the whole thing, I'll find a way to send the current one