Starbound
Gardenbot2 : Reboot Edition
Clocks Coyote 13 AGO 2016 a las 19:00
Bug Found
Ok so i found that somthing may have been overlooked in this. The bots are totally invulnerable to any form of damage. I noticed this after seeing one of my guardbots take several hundred points of damage with no effect aside from the damage number.

I decided to investigate if this was a true issue or if perhaps the HP was simply very high. To do this i took a Guardbot down to the core of a planet and activated it then pulled the platform so that it dropped onto a second platform just under the surface of the lava. The damage counter started. tens, then hundreds, then thousands, hundreds of thousands, millions and even into the billions of damage per second. At this point the damage counter simply stopped tallying. The bot was still there and still active after takeing several Billion points of damage.

Considering the amazing quality of this mod i have a feeling that this was probably an oversight when these were being scripted however due to the potentialy gamebreaking exploitation possibility i thought i should report it.
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Mostrando 1-7 de 7 comentarios
asseater420 17 AGO 2016 a las 14:31 
Have you tried hitting it with a bug net?
Clocks Coyote 17 AGO 2016 a las 15:10 
a what?

The whole point is that it cant be killed. Like for instence if i am useing it to guard my base it will be 100% effective all teh time.
Fluffless 18 AGO 2016 a las 3:48 
Read the description. The bot can only be killed with the bugnet.
Clocks Coyote 18 AGO 2016 a las 9:11 
Well thats dissapointing.... But it dose mean its not a bug so that awnsers my question :)
The_Best_Bacca_Z 4 ENE 2017 a las 18:12 
They mean that it cannot be killed by monsters, making it overpowered.
One Punch Man 22 JUN 2017 a las 17:24 
1)Pets attack bots(at least Scandroid does)
2)Sometimes bot go to the chest, which is much futher away
Última edición por One Punch Man; 22 JUN 2017 a las 17:24
KINSHINJI 18 AGO 2017 a las 17:41 
companions attack the bots [mining bots] the only bug i noticed really so far...can this be fixed?
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