Starbound

Starbound

Gardenbot2 : Reboot Edition
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Strnho 27. juli 2016 kl. 6:10
Lumberjack vanished
Hey! When I went back to Starbound, my lumberjacks were gone. I thought they died fighting (although I had 5 guardbots guarding them). I bought 3 more lumberjacks. 5 seconds after deploying them, they just vanished - only thing I could see was a teleporting light. Any help?
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Same for me here, build 2 and they just vanished
Strnho 27. juli 2016 kl. 7:38 
it is getting pretty annoying ¬¬"
lophatkao  [udvikler] 27. juli 2016 kl. 8:48 
dont use them for now, they ae obviously crashing
would help if i had a copy of your starbound.log to see why they are, but i'll just duplicate error after work
Strnho 27. juli 2016 kl. 11:02 
If you want, I can send you them!
If helps, when I started using them, they worked perfectly. After the savegame loaded they crashed. Send me an inbox message via steam if you want me to send you the log!
d3north_vr 27. juli 2016 kl. 12:10 
same, it seems as soon as they try to do anything like planting etc, they dissappear. they can pick up saplings (rip rainbow trees and eyeball trees, took all of em) then when they try to plant, they look like they teleport but without the beam, only the sparkle effect
GreatSphynx 27. juli 2016 kl. 14:44 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/scripts/gardenbot/ai/plantState.lua"]:106: attempt to compare string with number stack traceback: [C]: in metamethod '__le' [string "/scripts/gardenbot/ai/plantState.lua"]:106: in field 'findPosition' [string "/scripts/gardenbot/ai/plantState.lua"]:6: in local 'enterFunction' [string "/scripts/stateMachine.lua"]:195: in field 'pickState' [string "/scripts/stateMachine.lua"]:272: in field 'update' [string "/scripts/gardenbot/ai/woodbehavior.lua"]:43: in function <[string "/scripts/gardenbot/ai/woodbehavior.lua"]:38> (...tail calls...) [string "/scripts/gardenbot/delegate.lua"]:70: in field 'triggerAll' [string "/scripts/gardenbot/delegate.lua"]:22: in function <[string "/scripts/gardenbot/delegate.lua"]:20> [0] 7ff65eb05293 [1] 7ff65eb0401e [2] 7ff65ead8ca1 [3] 7ff65ec79d07 [4] 7ff65ec7cfe4 [5] 7ff65ec7ce71 [6] 7ff65ec80dfc [7] 7ff65ec80d6c [8] 7ff65ecaab19 [9] 7ff65efa2f3e [10] 7ff65ec11267 [11] 7ff65efc1ac2 [12] 7ff65efc9be2 [13] 7ff65efc9648 [14] 7ff65eb0161e [15] 7ffcfd8c8102 BaseThreadInitThunk [16] 7ffcfe0bc5b4 RtlUserThreadStart

is what pops up in the server console if it helps at all
Wraith 27. juli 2016 kl. 17:01 
some on mine were teleporting into caves and such if that helps, though I can't find them anymore
lophatkao  [udvikler] 27. juli 2016 kl. 19:13 
thanks Dukat (my fave Cardassian also ;))
i also crashed one and traced the error to the last fix
my bad :/ i didnt check the other bots after fixing gardeners

fixing issue right now, will post fix as soon as im 100% sure it doesnt cause more issues
Strnho 27. juli 2016 kl. 20:07 
really really thanks lophatkao!
One more thing: are bots destroyed by attacks of mobs?
Cipher 27. juli 2016 kl. 20:31 
I dont think mobs attack them no. And thanks man cant wait for the update.
Furry Exterminator 27. juli 2016 kl. 20:40 
the aliens did it
d3north_vr 27. juli 2016 kl. 21:19 
Oprindeligt skrevet af nmsusuras:
the aliens did it
wait a sec
WE'RE THE ALIENS
Furry Exterminator 27. juli 2016 kl. 21:30 
or was it
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▉▉◤┳┃┈( ͡° ͜ʖ ͡°)┈┃┳◥▉▉
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Strnho 28. juli 2016 kl. 5:00 
Oprindeligt skrevet af Geek:
I dont think mobs attack them no. And thanks man cant wait for the update.

Well, sometimes when they come and attack me, the bots get damage
D3solat3Pumpkin 29. juli 2016 kl. 5:32 
do the lumberbots work?
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