Team Fortress 2

Team Fortress 2

The Rail Tracer
Ruby 2014년 8월 13일 오후 8시 00분
Stats?
I have an idea for the stats on this weapon:

-15% airblast cost
charges up a buff with damage done, taunting activates the buff for 10 seconds
when buff is active:
+35% speed
+20% bullet resistance
user can move through enemies

-20% burn time
cannot airblast while buff is active
buff has no effect when carrying intel or capturing points
emits a loud train whistle when buff is activated

Any ideas?
Ruby 님이 마지막으로 수정; 2014년 8월 13일 오후 8시 01분
< >
전체 댓글 24개 중 1~15개 표시 중
seacchell. 2015년 2월 13일 오전 8시 41분 
choo choo
wuvwubs 2015년 2월 13일 오후 5시 55분 
this is awsome
wuvwubs 2015년 2월 13일 오후 5시 55분 
all it needs is smoke coming out of the top
Tester 2015년 4월 9일 오후 9시 13분 
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
Xenath 2015년 4월 27일 오후 12시 11분 
my opinion:
+25% movespeed
costs 10 ammo every 30 second (cause its a steam engine)
+50 ammo of ammo crates
no airblast
airblast is replaced by steam (stuns people for 3 seconds)
steam ready every 60 seconds
-10% demage
Chieftain 2015년 5월 10일 오후 3시 15분 
It's simple guys. Here:
+40% move speed
-10% damage
No airblast
Right click activates charge (like the Charge'n targe)
Instead of fire, shoots steam
No afterburn
Steam lingers for 20 seconds, effectively limiting vision
Steam is 70% opaque, as to allow some vision
YumiNyoko 2015년 5월 14일 오후 11시 59분 
I Srsly Love this Item and how a large love for stem trains so heres my ALL!

Stats:
-10% afterburn time
+airblast only needs 10 ammo instead of 20 (-50% airblast cost)
+When enough damage is done you can do a steam train charge (like demo shields) does 150 dmg average (because of the snowplow on the front)
- minus 10 health on wearer
- 10% slower weapon switch time
+ (cosmetic affect) steam train light can light up dark places on maps (meaning like a flashlight in real life)

Hopefully thats balanced! Hopefully this item will make it into tf2!

archedApple
Woke Mobster 2015년 11월 3일 오후 1시 52분 
Hey i got this idea from Jerma, but i think it would apply well to this weapon
The more you use the fire, the higher it's pressure becomes. The higher the pressure, the less damage the flamethrower does. The higher the pressure, the greater the airblast force. At the highest pressure, the flamethrower does no damage, but still ignites, and airblast has 250% the standard knockback force.
Standard airblast force is -50%
scorpion fuc​ker 2016년 4월 24일 오후 7시 50분 
Alpha X 님이 먼저 게시:
my opinion:
+25% movespeed
costs 10 ammo every 30 second (cause its a steam engine)
+50 ammo of ammo crates
no airblast
airblast is replaced by steam (stuns people for 3 seconds)
steam ready every 60 seconds
-10% demage
YASSSSS:balloonicorn:
VERTEG 2016년 5월 10일 오후 1시 44분 
how about a air blast wich push the enemy up while doing some damage (by the hot steam emited by the wep)?
Ruby 2016년 5월 10일 오후 3시 59분 
Rad Leader 님이 먼저 게시:
Hey i got this idea from Jerma, but i think it would apply well to this weapon
The more you use the fire, the higher it's pressure becomes. The higher the pressure, the less damage the flamethrower does. The higher the pressure, the greater the airblast force. At the highest pressure, the flamethrower does no damage, but still ignites, and airblast has 250% the standard knockback force.
Standard airblast force is -50%

Hey, thats a nice one. Good on ya, Jermie boy.
Ruby 2016년 5월 10일 오후 4시 00분 
B.H. 님이 먼저 게시:
how about a air blast wich push the enemy up while doing some damage (by the hot steam emited by the wep)?

Not a bad idea, but what use would it be?
Ruby 2016년 5월 10일 오후 4시 06분 
archedApple  님이 먼저 게시:
I Srsly Love this Item and how a large love for stem trains so heres my ALL!

Stats:
-10% afterburn time
+airblast only needs 10 ammo instead of 20 (-50% airblast cost)
+When enough damage is done you can do a steam train charge (like demo shields) does 150 dmg average (because of the snowplow on the front)
- minus 10 health on wearer
- 10% slower weapon switch time
+ (cosmetic affect) steam train light can light up dark places on maps (meaning like a flashlight in real life)

Hopefully thats balanced! Hopefully this item will make it into tf2!

archedApple

The afterburn reduction could be a little higher. The lighting idea won't be added, certain props and parts of maps were designed or textured to keep lighting as is. Other than that, I like it.
As a side note, why do people sign their names on a comment? Makes no sense to me.

- Haxxie
Timemaster99 2016년 6월 9일 오후 3시 53분 
Actually, a better stat would be a charge that the Pyro could use when he would taunt. It wouldn't be a direct demo charge clone, it would last for 10 or so seconds where you would have a speed boost, increased damage resistance and whenever someone touches you they will take 200 damage. It would make sense with the train thing and all.
Ruby 2016년 6월 9일 오후 4시 16분 
Timemaster99 님이 먼저 게시:
Actually, a better stat would be a charge that the Pyro could use when he would taunt. It wouldn't be a direct demo charge clone, it would last for 10 or so seconds where you would have a speed boost, increased damage resistance and whenever someone touches you they will take 200 damage. It would make sense with the train thing and all.

Actually, I think you'll find these are NOT better stats. These stats would make you a train. No, not metaphorically. It would make you a LITERAL train. You plow straight through enemies dealing massive damage at high speeds while taking reduced damage from everything. Unless you're gonna have majorly debilitating downgrades, not balanced. At. All.
Ruby 님이 마지막으로 수정; 2016년 6월 9일 오후 4시 19분
< >
전체 댓글 24개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50