Team Fortress 2

Team Fortress 2

The Rail Tracer
Ruby 13 Agu 2014 @ 8:00pm
Stats?
I have an idea for the stats on this weapon:

-15% airblast cost
charges up a buff with damage done, taunting activates the buff for 10 seconds
when buff is active:
+35% speed
+20% bullet resistance
user can move through enemies

-20% burn time
cannot airblast while buff is active
buff has no effect when carrying intel or capturing points
emits a loud train whistle when buff is activated

Any ideas?
Terakhir diedit oleh Ruby; 13 Agu 2014 @ 8:01pm
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Menampilkan 1-15 dari 24 komentar
seacchell. 13 Feb 2015 @ 8:41am 
choo choo
wuvwubs 13 Feb 2015 @ 5:55pm 
this is awsome
wuvwubs 13 Feb 2015 @ 5:55pm 
all it needs is smoke coming out of the top
Tester 9 Apr 2015 @ 9:13pm 
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
Xenath 27 Apr 2015 @ 12:11pm 
my opinion:
+25% movespeed
costs 10 ammo every 30 second (cause its a steam engine)
+50 ammo of ammo crates
no airblast
airblast is replaced by steam (stuns people for 3 seconds)
steam ready every 60 seconds
-10% demage
Chieftain 10 Mei 2015 @ 3:15pm 
It's simple guys. Here:
+40% move speed
-10% damage
No airblast
Right click activates charge (like the Charge'n targe)
Instead of fire, shoots steam
No afterburn
Steam lingers for 20 seconds, effectively limiting vision
Steam is 70% opaque, as to allow some vision
YumiNyoko 14 Mei 2015 @ 11:59pm 
I Srsly Love this Item and how a large love for stem trains so heres my ALL!

Stats:
-10% afterburn time
+airblast only needs 10 ammo instead of 20 (-50% airblast cost)
+When enough damage is done you can do a steam train charge (like demo shields) does 150 dmg average (because of the snowplow on the front)
- minus 10 health on wearer
- 10% slower weapon switch time
+ (cosmetic affect) steam train light can light up dark places on maps (meaning like a flashlight in real life)

Hopefully thats balanced! Hopefully this item will make it into tf2!

archedApple
Hey i got this idea from Jerma, but i think it would apply well to this weapon
The more you use the fire, the higher it's pressure becomes. The higher the pressure, the less damage the flamethrower does. The higher the pressure, the greater the airblast force. At the highest pressure, the flamethrower does no damage, but still ignites, and airblast has 250% the standard knockback force.
Standard airblast force is -50%
Diposting pertama kali oleh Alpha X:
my opinion:
+25% movespeed
costs 10 ammo every 30 second (cause its a steam engine)
+50 ammo of ammo crates
no airblast
airblast is replaced by steam (stuns people for 3 seconds)
steam ready every 60 seconds
-10% demage
YASSSSS:balloonicorn:
VERTEG 10 Mei 2016 @ 1:44pm 
how about a air blast wich push the enemy up while doing some damage (by the hot steam emited by the wep)?
Ruby 10 Mei 2016 @ 3:59pm 
Diposting pertama kali oleh Rad Leader:
Hey i got this idea from Jerma, but i think it would apply well to this weapon
The more you use the fire, the higher it's pressure becomes. The higher the pressure, the less damage the flamethrower does. The higher the pressure, the greater the airblast force. At the highest pressure, the flamethrower does no damage, but still ignites, and airblast has 250% the standard knockback force.
Standard airblast force is -50%

Hey, thats a nice one. Good on ya, Jermie boy.
Ruby 10 Mei 2016 @ 4:00pm 
Diposting pertama kali oleh B.H.:
how about a air blast wich push the enemy up while doing some damage (by the hot steam emited by the wep)?

Not a bad idea, but what use would it be?
Ruby 10 Mei 2016 @ 4:06pm 
Diposting pertama kali oleh archedApple :
I Srsly Love this Item and how a large love for stem trains so heres my ALL!

Stats:
-10% afterburn time
+airblast only needs 10 ammo instead of 20 (-50% airblast cost)
+When enough damage is done you can do a steam train charge (like demo shields) does 150 dmg average (because of the snowplow on the front)
- minus 10 health on wearer
- 10% slower weapon switch time
+ (cosmetic affect) steam train light can light up dark places on maps (meaning like a flashlight in real life)

Hopefully thats balanced! Hopefully this item will make it into tf2!

archedApple

The afterburn reduction could be a little higher. The lighting idea won't be added, certain props and parts of maps were designed or textured to keep lighting as is. Other than that, I like it.
As a side note, why do people sign their names on a comment? Makes no sense to me.

- Haxxie
Actually, a better stat would be a charge that the Pyro could use when he would taunt. It wouldn't be a direct demo charge clone, it would last for 10 or so seconds where you would have a speed boost, increased damage resistance and whenever someone touches you they will take 200 damage. It would make sense with the train thing and all.
Ruby 9 Jun 2016 @ 4:16pm 
Diposting pertama kali oleh Timemaster99:
Actually, a better stat would be a charge that the Pyro could use when he would taunt. It wouldn't be a direct demo charge clone, it would last for 10 or so seconds where you would have a speed boost, increased damage resistance and whenever someone touches you they will take 200 damage. It would make sense with the train thing and all.

Actually, I think you'll find these are NOT better stats. These stats would make you a train. No, not metaphorically. It would make you a LITERAL train. You plow straight through enemies dealing massive damage at high speeds while taking reduced damage from everything. Unless you're gonna have majorly debilitating downgrades, not balanced. At. All.
Terakhir diedit oleh Ruby; 9 Jun 2016 @ 4:19pm
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