Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I went through and enabled things one-by-one, and it seems to be some sort of conflict with Mayo's Modified Talker. Do the intros play their voice lines for you with this talker enabled?
The exact reason for this is that these talkers recently introduced new rules for situation when campaigns don't have intros. In that case, players will be able to start using vocalizations after 20 seconds. On campaigns' 2nd and later maps without intros, players will be able to use vocalizations after 5 seconds. This is only useful on custom campaigns since all official campaigns do have intros, and when players don't have my vocalizer. If players have my vocalizer installed, new rules are unneeded since vocalizations will be available immediately on map loading, regardless if it's 1st or later map in the given campaign.
By the way, these new rules have been proposed on GitHub some time ago for inclusion in official talker. But knowing Valve, they might be never included or it might take a long while. It can even change in the process. But even then, I'll consider to release a vocalizer update to "support" (better phrase: override) these new NoIntro rules.