Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고








https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/698857882/1639794468035044358/
Yea I saw it earlier I'm just wondering if the vocalizer is the culprit or if there's something else that's causing the crashes. It shouldn't matter if I'm hosting the game or not right? If the map doesn't have the proper stringtable it would crash either way?
One who's hosting should not have custom/modified talker installed if you want to play those problematic maps. I suggested you either disable my vocalizer if you host or download a special version of my vocalizer which doesn't have custom talker (it's in the pinned post).
There's two other things I didn't suggested. You can contact the authors of the problematic map and ask them to fix it by including stringtable dictionary (good luck with that!) or you can rebuild the map and include the dictionary yourself (good luck with that too, plus all players would have to have the modified version of that map).
I know the situation is unfortunate, but some authors were just too lazy to make their maps properly.
So if someone else is hosting and doesn't use a vocalizer then it's ok to enable my vocalizer?
Good to know thx
Huh? How?
This seems to be true. I've tested a campaign which has no stringtable dictionary implemented in its maps and which didn't load before (when using my vocalizer or any modified talker add-on). Now it's loading just fine, and even people can join the game without problems.