Banished
Medieval Town version 2.04.1.0.6
S-COLT PILGRIM 2016 年 5 月 31 日 下午 8:48
"Bug"
I hate to be the bearer of bad news, but maybe its a good thing that such issues are found so they can be fix? hope red-ketchup don't mind :( Anyways, I start with what I've "found".

- Light house, It attracts Nomad but the Nomads arrive into the game, But they're stuck near the "Entrance" of the map and they never walk to the Light House. They'll all end up dying of starvation.

- My empire expand huge enough, the game starts to be very laggy when I click the "Workers Path" and build "Road". It got bad, the lag.

- [Not a Game breaking bug] the autosave Icon disappear after a couple of hours playing and yes, Lag happens. :( compare to the earlier version 1.1
最后由 S-COLT PILGRIM 编辑于; 2016 年 5 月 31 日 下午 8:50
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red-ketchup  [开发者] 2016 年 6 月 1 日 上午 6:42 
Medieval Town version 2.04.1.0.6
Bugfix : Fixed issue about Nomads and the LightHouse.
S-COLT PILGRIM 2016 年 6 月 1 日 下午 4:58 
引用自 red-ketchup
Medieval Town version 2.04.1.0.6
Bugfix : Fixed issue about Nomads and the LightHouse.

Hi Red, anything on the lag in late game? when I try to click to check the path finding for the all the workers, theres a lag. When trying to build road, the whole game lags terribly.
red-ketchup  [开发者] 2016 年 6 月 4 日 上午 1:03 
nan, it always been in this game. the pathfinding routine is the problem, it has been very poor created.
Leah 2016 年 6 月 7 日 下午 3:32 
im currently having this problem with nomads when i use the mod they get stuck in the corner of the map til i build a bridge they can use to get to town but half die before they can make it
red-ketchup  [开发者] 2016 年 6 月 11 日 下午 10:28 
with mods or without, it is still a problem that can happends. all depends the design of the maps, and where they can spawn which is totally random. this is not linked to this mod.
Leah 2016 年 6 月 13 日 下午 1:51 
with mods, i play on huge maps from the mod more terrain.
carolyn1998 2016 年 6 月 18 日 下午 12:53 
As of June 18th nomads are still coming in at the edge of the map
S-COLT PILGRIM 2016 年 6 月 18 日 下午 6:02 
引用自 carolyn1998
As of June 18th nomads are still coming in at the edge of the map

You meant stuck near the edge of the map? they've always spawn at the edge no?
carolyn1998 2016 年 6 月 19 日 上午 9:23 
yes they are spawned at the edge but they don't come into town before I accept them. Can this be fixed?
Mirax Arneau 2016 年 6 月 22 日 下午 7:02 
Is the Fixed version incompatible with the previous version? I just got the Mod update notice on the map I was running, ok'd the load, and it crashed, gonna try and load it again, and if it does work, that's a much needed fix.
Avel 2016 年 8 月 25 日 上午 2:43 
Hi! Just found funny bug.

I've build Medieval Root Cellar but noticed that citizens did not use it and after some time I decide to remove it.

So the building was removed but... you better see it yourself :D
image[i.piccy.info]

Yes, this hole is the place where Root Cellar was :)
最后由 Avel 编辑于; 2016 年 8 月 25 日 上午 2:45
red-ketchup  [开发者] 2016 年 8 月 28 日 上午 1:16 
yup, you use the flatten tool provided in the MC section to get the ground back up.
Avel 2016 年 8 月 28 日 上午 8:06 
Mother... of... God! It works! Now it's flatten again! Holy... %*#&! You are f*cking genuis! Your mod is f*cking outstanding it's f*cking best mod ever! Thank you so much! :D
Tiny267 2016 年 8 月 28 日 下午 4:55 
Still having my nomads dying of starvation.
Mirax Arneau 2016 年 8 月 28 日 下午 8:18 
I noticed that if they spawn on mountainous or blocked terrain they won't come to town entirely, I used the terrain leveling tool on their spawnpoints to fix it.
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