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报告翻译问题
- ive seem some players on youtube, who never really build outposts to expand, and they always transfer pops from invaded planets, back to the Unicomplex. (they they create a hub or small cluster of extra unicomplexes near to the 1st one, and build a ring of starbases around it.
while that seems like a useful strategy, i did something different :)
heres why:
- i was happy to build new outposts anywhere i surveyed IF it had good resources i needed.
- this also denies the enemy those resources.
- and the more borders you have, the more Wars you can start. (because if a race only has 1 planet or 1 colony, you cant Harvest it with an intel planet scoop, and you cant invade/attack it because you dont share a border with it :)
- also the more planets you have, the more Nanites you can extract for it
- and the more energy you can SAVE by not spending "thousands" of energy to transfer them back to the unicomplex.
(it also gives you more time to expand your unicomplxes, build new ones, without getting debuffs before you have the tech researched to improve them.)
there are pros and cons to each method, but so far my choice of expanding has paid off,
(its possible that moving everyone to a unicomplex, can generate a lot of and maybe more resources when it is full, more than the planet you invaded, but my gut feeling said it was better to keep the planet)
- also, by having a planet (ideally secured by a startbase and/or fleet), you also have a place to land your Armies, which helps to protect them.
- your armies are also then closer to future planets you want to invade
- and "sometimes" you can even start building more armies on those planets.
BUT several planets didnt let me build any armies, so maybe its a Bug? or i didnt understand what let me build armies in the first place?
- also, the further you spread out (even if you only spread out a bit here and there), the more Universe you can cover (and might suddenly meet new and unique species to assimilate via the 1st encounter popups), and this will help you with unity etc.
- more planets, means 6 more unity and 6 more research generations for your borg, per month, per Planet.
thats why i dont think bringing everyone into the unicomplex is the best way, and why i only bring some pops into the unicomplex, like just enough for the unicomplex to be able to get a new Hive/1st building Upgrade, etc. etc.
im rising up the ranks in my v3.14 game so far, with some Omega-Class ships unlocked so far, but i have a long way to go before i can even match the fleet power of the fallen empires , or the Dominion :)
btw the research "Quantum coolant" doesnt seem to have any text description or stats for what it actually does?
- The Undine aren't triggered by moving near their space, there is an event where you can poke the beehive. Hint: don't poke the beehive (or do, if you're feeling pretty strong and want to fill out the tradition that requires contact with the Undine)
- A rebellion that you can't prevent is triggered once you have a given amount of planets/complexes (I think it's 12) so you want to stay compact until you can build cubes (at which point you can slap the rebellion down easily)
- You are the Borg. Resistance is futile, everyone will be assimilated. The top priority in every war is assimilating pops. Losing systems is irrelevant. If you're jumped by the Krenim or Zahl before you have a fleet, just sit in your impregnable unicomplex until you have a fleet 2x more powerful than anything else. Generally you want to build 4-5 pyramids once you unlock them but that won't deter the Zahl or Krenim from attacking you (they have nowhere else to go but your space)
- In the early game starbases are your largest threat, not enemy fleets. When taking an upgraded starbase keep an eye on your hull and try to retreat if you're about to lose an expensive sphere (just rebuild pyramids, don't ever build probes). Once you get cubes they can swat stations away without any problem.
- Your tech priority is cubes. Once you get cubes you cannot be stopped unless/until the entire galaxy unites against you. At that point you should start eating EVERYTHING. The Dominion will eventually notice and attack, at that point fight a few wars with them to knock them back down to size.
- Your end game is the alpha quadrant. Everyone there will unite against you once you show up. Be ready. Don't trigger the events to assimilate Earth/Q'onos/wherever unless you're ready to fight them all. (You get a event to assimilae the Founder's planet vs. the Dominion which you should go ahead and do when you're ready to fight them, they'll fight you by themselves usually)
i didnt know that about the Undine - i was just trying to be careful not to meet them until i was ready - that is useful to know because the krenim have a lot of systems with good resources.
(im really hoping that borg can utilise Time Crystals, and capture systems which have time crystals, once we beat the krenim) - currently it wont let me build an outpost on any empty system if it has a time crystal.
i got lucky with some Lembata Cluster events, where the Federation had a war against the Romulan/Klingon alliance, (some time after the rom/klingons had a war with me), and the DOminion went to war against the rom/klingons, and the federation went to war against the Cardassian uniion, and i was at war with the cardies too.
now i have a war with the Hirogens (who split into 2 smaller factions), because the dominion declared war against them and i am trying to grab as many of their systems as i can first.
(this is because while i was at war with the Husnock, the rom/klingons decided to also go to war with them, and they had more fleet power like 3 times as much as me at the time, and i couldnt stop them grabbing up lots of husnock territory)
im now closer in ranking to the romulans or the klingons, and slowly as they sometimes have a breakaway race who rebels against them, i try and swoop in to grab another system or 2 slowly slowly :)
in my particular game, i found probes to be a useful addition to support a fleet having 1 or 2 cubes plus 1 sphere or pyramid, but i will try to make a fleet full of cubes if i can. :)
the year is about 2357 and i have fleet capacity of 5733 / 6011
i should take some screenshots :) but i try to only play without steam and offline, so that nothing tries to update.
can i check if that Assimilate FOunders Planet event, is part of that Lembatta Cluster event chain?
i still dont fully understand the difference between the transwarp gateways (which im using to send ships from 1 place to another), and the transwarp appeture?
the borg rebellion event did trigger i think in the early game, but i put as many resources as i had into the event so that it didnt turn into an issue, at least so far so good :)
(i have i think 3 full/upgraded unicomplexes and maybe 50 planets, so if the event happens with planets and is the one im thinking of, Phew - but if it only triggers with more unicomplexes and hasnt happened yet, im getting worried lol :)
i have 1228 pops so far :)
i raed that somewhere on the forums but im not sure what steps to take
The event for assimilating a homeworld is on its own - you get the opportunity to spend resources to send a single cube in to eat the capitol of a major power (basically, the opening to Star Trek: First Contact) and after a few scripted events it either gets blown up (no war) or it successfully consumes the homeworld (you're now at war).
If you've already beaten the drone rebellion you don't have to worry about it re-occuring.
Probes generally aren't worth building because they die. The larger a Borg ship is, the less likely it is to ever die. Dying is wasteful, so should be avoided. :)
You never get shields as the borg, instead you get regenerative hulls. A good idea is to make your ships have the special feature of being able to regenerate other ship's hulls nearby instead of the cutting beam (you already have more than enough offense).
Colony scooping will trigger entire federations if you scoop a member. I don't *think* they will trigger independence guarantees since technically the other side is attacking you.